Thread: Forcing A Critical Damage Roll
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April 5th, 2020, 15:27 #11
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The value you are suggesting above works for all melee/ranged weapons. Some crit values are weapon specific. A single weapon has a crit value of 19.
The code I was trying to use is as shown, in the weapon properties, crit range 15 eg. If he is attacking a creature with AC19, he rolls 15 and gets a crit, but his attack bonus is +1, so his attack result is 16, less than AC19, so the attack is a miss. But as you can see from the image ALL 'crits' say they hit (prob from the normal expectation that it is 20 and 20 is always a hit)
crit range.png
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April 5th, 2020, 15:46 #12
If you set the critical range to 15-20 then you get a critical hit on any natural dice roll of 15-20 irrespective of what the AC is.
This is what the rules are for a critical hit; a natural 20 is a critical. But you've set that range to 15-20 so any natural dice roll of 15-20 will be a crit. This is working as expected.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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April 5th, 2020, 16:26 #13
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If your critical range is 15-20 than you automatically score a hit on a 15, regardless of armor class.
https://rpg.stackexchange.com/questi...gardless-of-ac
https://twitter.com/JeremyECrawford/...40910495891456
Originally Posted by Jeremy Crawford
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April 5th, 2020, 22:59 #14
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I wouldnt have thought that, but appears I am wrong. Problem solved. thks.
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