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  1. #11
    The value you are suggesting above works for all melee/ranged weapons. Some crit values are weapon specific. A single weapon has a crit value of 19.

    The code I was trying to use is as shown, in the weapon properties, crit range 15 eg. If he is attacking a creature with AC19, he rolls 15 and gets a crit, but his attack bonus is +1, so his attack result is 16, less than AC19, so the attack is a miss. But as you can see from the image ALL 'crits' say they hit (prob from the normal expectation that it is 20 and 20 is always a hit)

    crit range.png

  2. #12
    Zacchaeus's Avatar
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    If you set the critical range to 15-20 then you get a critical hit on any natural dice roll of 15-20 irrespective of what the AC is.

    This is what the rules are for a critical hit; a natural 20 is a critical. But you've set that range to 15-20 so any natural dice roll of 15-20 will be a crit. This is working as expected.
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  3. #13
    If your critical range is 15-20 than you automatically score a hit on a 15, regardless of armor class.

    https://rpg.stackexchange.com/questi...gardless-of-ac
    https://twitter.com/JeremyECrawford/...40910495891456

    Quote Originally Posted by Jeremy Crawford
    I had a brain glitch and was thinking of a theoretical crit. range increase. Specifics: Improved Critical does score a hit on a 19.

  4. #14
    I wouldnt have thought that, but appears I am wrong. Problem solved. thks.

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