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Thread: Moving All Dice

  1. #11
    No, there is no current way to move the dice in FGU other than through the XML definition in rulesets or extensions.

    Regards,
    JPG

  2. #12
    As per Trenloes fine advice here is a sample extension for you.
    Its called Move Dice and it will place them bottom right instead of bottom left.
    Play around with it and put them where you want them.
    Attached Files Attached Files
    File Type: ext MoveDice.ext (3.8 KB, 598 views)
    Regarding the above. Our group uses a projector for face to face games and with the new developments to FGU, I would like to try it out soon. Is there a way to hide the dice? It is small and nit-picky, but if there is an extension out there, I would like to try it. We do pen and paper with real dice, so for the face to face games, not having them would not hinder the game.

    Thanks for the help!

    Game Table.jpg

  3. #13
    Zacchaeus's Avatar
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    I am not aware of one. The dice are more complex in Unity and I believe there was an extension which allowed them to be removed in Classic. But so far nothing for Unity as yet.
    If you need to contact customer support or if there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/

  4. #14
    Trenloe's Avatar
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    Try this: https://www.fantasygrounds.com/forum...-the-Table-Top

    Seems to work OK - but leaves a d10. You can edit the gamelements.xml file within the extension to remove that too.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  5. #15
    Quote Originally Posted by Trenloe View Post
    Try this: https://www.fantasygrounds.com/forum...-the-Table-Top

    Seems to work OK - but leaves a d10. You can edit the gamelements.xml file within the extension to remove that too.
    Awesome. Thanks Trenloe. I'll give it a shot and report back how it went.

  6. #16
    Downloaded Fudly's Remove_All_Dice extension from the above referenced post, loaded it up and PRESTO! No more dice! Thanks Fudly for the extension and Trenloe for the point in the right direction.

    I've said it before and I'll say it again, these forums are composed of folks with above average smarticles! (My smarticle count is regrettably lacking! hahaha)

    Thanks again fellas!

  7. #17
    ...and for clarification, I was running Savage Worlds in Test mode to try out the lighting additions there with the extension. In case anyone is wondering if it works...it does.

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