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  1. #1
    celestian's Avatar
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    AD&D Core 1e Extention

    AD&D Core 1e Extension.


    3.3.7+ is required for this extension.

    This extension is meant to be used with the AD&D Core ruleset which can be found >>HERE<< during it's beta phase.

    Purpose, to tweak these properties for the slight differences in 1e and 2e AD&D.
    • Saves
    • Abilities (Str/Dex/etc)
    • THACO
    • Initiative Dice (d6)


    This requires version 2019.04.04+ of AD&D Core.

    The most current release version should be attached to this message.

    You can check out the source at GitHub >>HERE<<.

    In the future if there are any divergences between the 1e and 2e functions in the AD&D Core ruleset this will be how I address them.

    If I made any typos or missed something that tweaks your nose between 1e and 2e differences let me know.

    Update 1.1: encumbrance fixes, turn undead tables.
    Update 1.3: Added support for matrix style hit tables.
    Update 1.4: Incorrect ext uploaded, corrected with 1.4
    Update 1.6: Added in entries for the new item drop down box for listed types.
    Update 1.8: Added new arrays used for arcane/divine types (class tests)
    Update 1.9: Added container item type
    Update 1.10: Added various other item types
    Update 1.12: Added Equipment Pack item type to maintain parity with ruleset.

    Download here:
    Attached Files Attached Files
    Last edited by celestian; June 20th, 2019 at 16:05. Reason: typo

  2. #2
    celestian's Avatar
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    Updated extension to be able to work with the encumbrance features added.

  3. #3
    Trenloe's Avatar
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    Thinks for posting an updated extension. There are now 2 extensions as attachments in post #1, both with the same name. Could you remove the old one so there's no confusion please?
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  4. #4
    celestian's Avatar
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    Quote Originally Posted by Trenloe View Post
    Thinks for posting an updated extension. There are now 2 extensions as attachments in post #1, both with the same name. Could you remove the old one so there's no confusion please?
    Done. Sorry I normally clean out previous versions.

  5. #5
    Hi Celestian,

    I've found two issues in your ruleset and the AD&D1 extension:

    First, #henchmen is always set to 0 and never increase (or decrease) whatever your Charisma score is.

    Second, encumbrance is not like in AD&D2. Strength adjustment must be added to 500 to give proper value. For example, if you have 17 in Strength, your max weight allowance is 1000 (base 500 + 500 bonus). Here, maximum is always 0

  6. #6
    celestian's Avatar
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    Quote Originally Posted by Vackipleur View Post
    Hi Celestian,

    I've found two issues in your ruleset and the AD&D1 extension:

    First, #henchmen is always set to 0 and never increase (or decrease) whatever your Charisma score is.

    Second, encumbrance is not like in AD&D2. Strength adjustment must be added to 500 to give proper value. For example, if you have 17 in Strength, your max weight allowance is 1000 (base 500 + 500 bonus). Here, maximum is always 0
    I'll look at these and get it sorted. Thanks for the reports.
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  7. #7
    celestian's Avatar
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    Quote Originally Posted by Vackipleur View Post
    Hi Celestian,

    I've found two issues in your ruleset and the AD&D1 extension:

    First, #henchmen is always set to 0 and never increase (or decrease) whatever your Charisma score is.

    Second, encumbrance is not like in AD&D2. Strength adjustment must be added to 500 to give proper value. For example, if you have 17 in Strength, your max weight allowance is 1000 (base 500 + 500 bonus). Here, maximum is always 0
    I found the bug with the charisma score, actually was affecting the ruleset over all. When I re-worked the effects and stat adjustments for AD&D I mis-named a var... fixed that.

    Regarding encumbrance. I'll need to dig deeper into this. Do you have specific page/ref where that is contained? I can look over it and see if there is a way to wrap it around 1e. For now I've set it to not mess with movement till I can (the ruleset). I've got work sending me on travel at various days for the next few weeks so my time isn't what I'd like ;(

    I also noticed that I had missing turn undead data in the 1e extension and added that. I'll push out this version once the Core version has been updated/released.

    The next version of AD&D core I release will have these changes. If I can figure out a real 1e encumbrance function before then tho I'll add that.
    Last edited by celestian; October 4th, 2017 at 02:47.
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  8. #8
    Quote Originally Posted by celestian View Post
    Do you have specific page/ref where that is contained?
    Mentioned on page 9 of the PHB under Notes Regarding Strength Table II:

    If a character could normally carry 500 gold pieces without encumbrance, but that character had a strength of 17 instead of the normal 8-11 range, 1,000 gold pieces could be carried without incurring movement penalty.

  9. #9
    celestian's Avatar
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    Quote Originally Posted by Full Bleed View Post
    Mentioned on page 9 of the PHB under Notes Regarding Strength Table II:
    I actually found a page 101 covers this pretty well. They have set values and the weight allowance gives a greater or less number for it. Here is what I'm looking at right now for it.

    Code:
            local nWeightAllowance = DataCommonADND.aStrength[nStrength][3];
    
            local nHeavyCarry = 105;
            local nModerateCarry = 70;
            local nNormalCarry = 35;
            
            -- determine if wt carried is greater than a encumbrance rank for strength value
            if (nWeightCarried >= (nHeavyCarry+nWeightAllowance)) then
                nBaseEnc = nBaseMove * nEncHeavy; -- greater than heavy
                sEncRank = "Heavy";
            elseif (nWeightCarried >= (nModerateCarry+nWeightAllowance)) then
                nBaseEnc = nBaseMove * nEncModerate; -- greater than moderate
                sEncRank = "Moderate";
            elseif (nWeightCarried >= (nNormalCarry+nWeightAllowance)) then
                nBaseEnc = nBaseMove * nEncLight; -- greater than light
                sEncRank = "Light";
            else
                nBaseEnc = nBaseMove;
            end
    This should account for bonus/penalties. So, someone with 13 strength would have +100 weight allowance so his carry capacities would be 205,170,135.
    Last edited by celestian; October 4th, 2017 at 23:10.
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  10. #10
    celestian's Avatar
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    Update 1.1

    Fixed encumbrance for 1e values.

    Make sure to 2017.10.04 or higher version of AD&D Core for 1.1 extension.
    Last edited by celestian; October 4th, 2017 at 23:30.
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