Thread: Spell points variant rule
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February 3rd, 2016, 02:34 #1
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- Oct 2015
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- 5
Spell points variant rule
I can't figure out how to activate this in fantasy grounds. Any help would be appreciated.
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February 3rd, 2016, 02:37 #2
I don't think they have implemented it yet.
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February 3rd, 2016, 02:49 #3
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- Oct 2015
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- 5
Thanks for the quick reply. Now I can stop going nuts looking and just wait impatiently lol
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February 3rd, 2016, 12:47 #4
We use it manually. Set up a Weapon called Spell Points and make it ranged/missile and give it as much AMMO as you have Spell Points and use that to track the usage... I am sure there are other ways too.
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February 3rd, 2016, 13:08 #5
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- Oct 2015
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I love that idea thanks damned. I can get this game started tonight.
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January 8th, 2017, 10:27 #6
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- May 2016
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- 18
I did the same for my 5th Ed game. It is a good idea.
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January 8th, 2017, 10:42 #7
The ammo method doesn't refresh on a long rest. If your points are something that you get back on a long rest, make a power called Spell Points and in the Preparation Mode give it a number of daily uses equal to your SP.
I never claimed to be sane. Besides, it's more fun this way.
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February 21st, 2017, 02:40 #8
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- Nov 2015
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- 43
Brilliant!
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February 21st, 2017, 07:36 #9
Really need a proper spell point variant option tho. This method does for for awhile but once a wizard hits hight levels There an awful lot of little dots to tick when he/she casts the higher spells...
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February 21st, 2017, 10:53 #10
Add it in to the wish list or vote if it's already there.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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