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  1. #1

    Tabs-an explanation

    it seems that a few other people (like me) dont understand tabs too well, so after a little digging on the subject i thought i would share

    this is the basic tab



    right click on it for a menu



    now there are two



    customise them



    Drag story items to new tab



    you can also drag your tabs left and right into different order



    if you want to add them in XML

    the structur should look like this

    <node name="encounter">
    <categorydef holder="Chris" definition="0,0:0,0:0,0" />
    <node name="00001" category="1">
    <stringvalue name="name" value="About Wizard's Amulet" />

    it user your user name to set up the tabs
    the definitions are a two digit pair
    eg. 0,0:0,0 would set 2 tabs, in red with the default icon

    the first digit is the colour & the 2nd is the icon

    colours
    0=red
    1=green
    2=blue
    3=yellow
    4=purple

    icons (i dont know the proper names..this is my interpretation )
    0=std icon
    1=sheild
    2='z'
    3=envelope
    4=star
    5=flag
    6=cross
    7=ball

    hope that helps

    chris

  2. #2
    Thanks, I had been wondering about that actually!

  3. #3
    Tutorials are always appreciated
    MAPVENTURES
    https://www.mapventures.com
    Fantasy Adventures, Maps & Electronic Modules



  4. #4

    Join Date
    Mar 2005
    Location
    Rochester, NY (GMT -5)
    Posts
    25
    Ilwan

    dontknow if you saw this since i posted but thought i would mention it here. The FG_Converter for word is updated to support tabs, and assigning tabs to each story point.
    FYI it is Here
    Tharivol

    Location: Rochester, NY (GMT -5)

  5. #5
    Quote Originally Posted by Tharivol
    Ilwan

    dontknow if you saw this since i posted but thought i would mention it here. The FG_Converter for word is updated to support tabs, and assigning tabs to each story point.
    FYI it is Here
    Thx, somehow I missed this thread. What a nice tool, you guys spare me so much time
    MAPVENTURES
    https://www.mapventures.com
    Fantasy Adventures, Maps & Electronic Modules



  6. #6

    Re: Tabs-an explanation

    Beautiful work tarrasque. Much appreciated. You seem to have a very good grasp of what this tool can and can't accomplish. I'm going to start up a thread where everyone can put their favourite tip link down. Sort of a "master list" if you will of helpful hints and topics.

    Thanks again.

  7. #7
    I already found that out, but nevertheless, very good work! This might be useful for an update of the manual, with kudo's to you of course

    Is there a chance that the manual will be expanded with more in-depth material on certain commands that can be used?
    Hardmoon - music for your gaming sessions

  8. #8

    tarrasque this tutorial is the bomb

    onky,

    From what I can tell, SmiteWorks has developing an "enhanced" guide for content developers on the burner somewhere.

    They have a lot on their plates, though.

    tarrasque,

    I can't thank you enough for this little hint / tutorial. Thanks. I will do a search on your username from now on when I have a question.

    Regards all,

    Feanor

  9. #9

    OMGosh

    Ugh ..I love hidden features..lol!!

    I definately have a need for this! Thanks for the tutorial!

  10. #10
    Anyone figured a way to put names for tabs in there? Like tooltips, be nice if you had a massive sotryline built into the story frame, you could break it up with tabs and name them, say for the encounters or soemthing make it allot easier to find imformation quicker than clicking through all your tabs.
    • snikle •
    . .lapsus calumni. .

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