Thread: Monsters targeting PCs
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January 8th, 2016, 21:40 #1
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Monsters targeting PCs
We can't get monsters to target PCs properly. Targeting itself works, but there's no damage done to the PCs, and not even a mention of the recipient of the attack on chat, or a notice of targeting on PC chat.
PCs targeting and damaging monsters works fine.
Is there a way to enable this, or is this a limitation of the ruleset?
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January 8th, 2016, 22:20 #2
It should work fine.
Are the damage dice actually rolling? If you hit with an attack, the damage won't be auto rolled - you'll need to roll it. If you roll damage, you should at least the see dice roll and the damage report in the chat window, even if there is no targeting.
As far as targeting goes (numbers refer to the screenshot below):
- Add the NPC to the combat tracker first, then drag the token to the map from the NPC entry in the combat tracker.
- When you target, make sure that you see the white line from the NPC token - if you're using a map. If you're not using a map, or even if you are, click the targeting icon in the combat tracker so that you see the targets for each NPC (#1 in the screenshot). Info on token targeting here: https://www.fantasygrounds.com/wiki/...kens#Targeting
- Make sure the targeting icon (top left of the modifier box under the chat window) is enabled. If it isn't then targeting will be ignored (see #5 in the diagram below) - this was a damage roll with the targeting icon disabled.
- Make sure you actually roll damage.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 8th, 2016, 22:55 #3
almost guaranteed that you havent added the actors to the Combat Tracker and from the Combat Tracker to the map....
https://www.youtube.com/watch?v=rjtnAhWkaSQ
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January 9th, 2016, 09:57 #4
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We should be doing everything right, and are doing exactly what the video shows as well.
Attached screenshot showing that a PC is targeted, arrow shows up, as does the reticle next to the modifier. Nevertheless, when I click on attack or damage on the Shambler, it just throws the attack "in the air".
Also, what is the "1.4" icon next to the PC tokens for?
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January 9th, 2016, 10:09 #5
Ayup.
I just tested and it seems that CoC isnt using the newer targeting features...
What you are seeing is what i am seeing. Not sure if this is a bug or a feature that hasnt been coded to this ruleset...
the 1.4 means that you have scaled that token up in size to 1.4x its normal size. It can be ignored.
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January 9th, 2016, 10:18 #6
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Ok, thanks for confirming that we're not complete idiots :P
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January 9th, 2016, 10:18 #7
Don't do the attack/damage rolls from the combat tracker by double-clicking - it's this that isn't using targeting correctly. Click the link to the right of the NPC record in the combat tracker to open the NPC record and do the attacks/damage from there. See label #4 in the screenshot in post #2.
You can also drag/drop from the attack entry in the combat tracker - this will roll against where you dropped and will apply damage, but the chat text won't have the NPC name shown.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 9th, 2016, 10:41 #8
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January 9th, 2016, 22:24 #9
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arf i have reponse here
topic
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January 16th, 2016, 18:55 #10
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There is a bug in the CoC 6e ruleset which means that using the NPC attacks from the combat tracker does not engage the targeting.
I have fixed this in the v1.0.8 of the 7e extension and if anyone wants to know how to fix it for 6e, read on...
On line 122 of the script ct/scripts/ct_attack.lua
local rActor = ActorManager.getActor("npc", node.getChild("..."));
should be changed to
local rActor = ActorManager.getActor("npc", node);
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