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May 28th, 2017, 23:55 #101
Have started my beta for my own group... let's say I need to make a number of changes because since I worked on the WOiN ruleset, I can make this ruleset even more awesome.
Attachment 19144
Fix - Party Sheet & FX button errors
Fix - Dragging of Equipment to the character sheet (broken for some reason)
Fix - Linking error, check Jack Armour window
Fix - Scout Career layout, there's a #th showing
To do - Remove skills list and allow skills to be dragged in from a list, add a default skill of 'Unskilled, -3'
To do - Add the extra descriptions to the Equipment windows
To do - Change the dice colours to that of the Dice palette for each user (see how Savage Worlds does this)
To do - Add Career as draggable items to Character Sheets (under Career History)
To do - Add Homeworld as a draggable item to the Character Sheet and add default skills for upto 2 Homeworld types
To do - Add modifiers onto the desktop and link to the dice rolls
To do - When rolling a skill roll, show 8+ as a [SUCCESS] and anything less a [FAIL]
To do - Introduction - change 'see page 40' to the link of the section.
Update - Step 4 of the Character Generation Checklist needs the wording changing, the PDF is also wrong.
Update - Career History, sort column widths so more space on Title and Event
Update - Check Aging Table
Phew, seems a list, but shouldn't be too bad, we aim to play again in 3 weeks, then we'll be playing an adventure....Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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May 29th, 2017, 00:06 #102
Sounds and looks awesome! I would love to help with anything you need or WOiN. What is release status of that?
FGU Standard License Holder.
Currently Running:
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May 29th, 2017, 00:13 #103
WOiN is now at the Combat Tracker stage, I'm pretty happy with Character Gen and the LUCK DICE pool (what a pain that was). With a pinch of salt, I hope to have the CT done this time next week and then into beta with my own group. We're not doing Ship Combat in the initial release, we're wanting feedback so will make adjustments and fixes before rolling out some bigger updates of stuff like that.
Now as for Traveller, it's going to be out after WOiN, but I love the system and neglected it far too long, so it's getting the odd day here and there, and as I finish up some other conversions (2 x CoC, 3 x 5E) I'll allocate more time to Traveller. I'm hoping Damned sees this, be great to get an update to the Theme.Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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May 29th, 2017, 07:17 #104
- Join Date
- Aug 2016
- Location
- Stockholm, Sweden
- Posts
- 2
Keep up the good work! We can't wait to see the results! :-)
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May 30th, 2017, 21:27 #105
I am starting a Traveller 2nd Ed captain on Sunday using MoreCore. Can't wait for this!
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May 30th, 2017, 21:29 #106
Last edited by MadBeardMan; May 30th, 2017 at 21:37.
Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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May 30th, 2017, 21:36 #107
I have got the skills working and some combat working on the CT. Allocating Damage, boon and bane have to be done manually. I have created a character sheet for starships, but not sure how it will work in practice..lots of manual modifiers.. I will let you know how it goes...
The biggest problem is getting players...nobody seems interested.
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May 30th, 2017, 21:39 #108
Sad on the finding players I know that pain, I wanted to play Victoriana and found 1 player amongst my rather large player base for VTT's.
The initial ruleset won't have starship combat for the Traveller, I want to get the basic game all sorted, once it is, I'll add the Starship combat and then when that's perfected work on what players want next, and so on...Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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May 30th, 2017, 21:46 #109
Well if you need any help, even its just entering text, let me know...
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May 30th, 2017, 21:48 #110Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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