Thread: Multiplying Parcels
-
March 15th, 2021, 18:23 #1
- Join Date
- Feb 2021
- Posts
- 6
Multiplying Parcels
Is there any way to move multiples of a parcel into the party sheet that doesn't involve dragging and dropping the parcel X number of times? I'm assuming that my party is going to loot the eight bandits they killed at the end of last session, and while 8 is not exactly a lot of dragging (and small enough to just multiply, really), I was wondering if there was any way to automate it in the future.
-
March 15th, 2021, 18:28 #2
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,558
No, there is no way to multiply parcel drags. If it's a fixed encounter; you could create a "encounter" parcel in advance.
JPG
-
March 15th, 2021, 18:53 #3
- Join Date
- Feb 2021
- Posts
- 6
-
March 15th, 2021, 18:58 #4
If you just want some random loot from an encounter then you could use tables. See the attached graphic. The Loot table rolls a random number of times on the Random Loot table which in turn rolls a random number of coins. All of this then gets wrapped up in a parcel (the Loot table is set to output to a parcel). You could add more columns to the Random Loot table to include mundane items or gems for example or you can even get the table to roll on one of the premade loot tables in the DMG.
Of course this doesn't work if you want to award specific loot; but might save you some time if it's just random stuff. See the rollable tables video in this list for more information https://www.fantasygrounds.com/forum...l-Video-Series or this article on the Wiki https://fantasygroundsunity.atlassia...Random+ResultsIf there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
March 15th, 2021, 19:06 #5
- Join Date
- Feb 2021
- Posts
- 6
It's a mix. I'll most likely wind up using the rollable tables for treasure hoards going forward, but the current use case is that enemies use certain gear when they fight (e.g. bandits use scimitars, crossbows, and leather armor). So that part is semi-fixed and should have one each per bandit in the adventure. But then bandits want to live even if that means running away, so I can't be sure how many will be dead ahead of time to make it completely fixed.
I don't mind dragging it the appropriate number of times, but I do think it'd be more convenient if we could, say, make a parcel of parcels or something. Then I could drag my bandit parcel into it, change the number to 8, and have it all added to the party sheet at once. Or some other method of getting it to work, I don't know.
-
March 15th, 2021, 19:13 #6
Make one parcel with one item in it. Before you add it to the party sheet change the one to whatever number you need.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
March 15th, 2021, 19:16 #7
- Join Date
- Feb 2021
- Posts
- 6
-
March 15th, 2021, 20:23 #8
- Join Date
- Apr 2020
- Posts
- 231
Sounds like you really want exists in a paid extension that pr6i6e6st created. It does what you are saying pretty much to a T.
https://www.fantasygrounds.com/forum...Treasure-Drops
I use it myself, saves a bunch of time and keeps my players from getting "depressed" that the mobs never have any loot.
-
March 15th, 2021, 21:09 #9
- Join Date
- Feb 2021
- Posts
- 6
-
March 15th, 2021, 21:31 #10
- Join Date
- Apr 2020
- Posts
- 231
If you have any questions, feel free to post them to him in that thread or look him on the Team Twohy Discord. He's very responsive.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks