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  1. #1

    Multiplying Parcels

    Is there any way to move multiples of a parcel into the party sheet that doesn't involve dragging and dropping the parcel X number of times? I'm assuming that my party is going to loot the eight bandits they killed at the end of last session, and while 8 is not exactly a lot of dragging (and small enough to just multiply, really), I was wondering if there was any way to automate it in the future.

  2. #2
    No, there is no way to multiply parcel drags. If it's a fixed encounter; you could create a "encounter" parcel in advance.

    JPG

  3. #3
    Quote Originally Posted by Moon Wizard View Post
    No, there is no way to multiply parcel drags. If it's a fixed encounter; you could create a "encounter" parcel in advance.

    JPG
    Yeah, that's basically what I was doing, but when some of the enemies successfully run away if things go south for them, well, I now have a different number of enemies whose loot I need to give out.

  4. #4
    Zacchaeus's Avatar
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    If you just want some random loot from an encounter then you could use tables. See the attached graphic. The Loot table rolls a random number of times on the Random Loot table which in turn rolls a random number of coins. All of this then gets wrapped up in a parcel (the Loot table is set to output to a parcel). You could add more columns to the Random Loot table to include mundane items or gems for example or you can even get the table to roll on one of the premade loot tables in the DMG.

    Of course this doesn't work if you want to award specific loot; but might save you some time if it's just random stuff. See the rollable tables video in this list for more information https://www.fantasygrounds.com/forum...l-Video-Series or this article on the Wiki https://fantasygroundsunity.atlassia...Random+Results
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    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  5. #5
    Quote Originally Posted by Zacchaeus View Post
    Of course this doesn't work if you want to award specific loot; but might save you some time if it's just random stuff.
    It's a mix. I'll most likely wind up using the rollable tables for treasure hoards going forward, but the current use case is that enemies use certain gear when they fight (e.g. bandits use scimitars, crossbows, and leather armor). So that part is semi-fixed and should have one each per bandit in the adventure. But then bandits want to live even if that means running away, so I can't be sure how many will be dead ahead of time to make it completely fixed.

    I don't mind dragging it the appropriate number of times, but I do think it'd be more convenient if we could, say, make a parcel of parcels or something. Then I could drag my bandit parcel into it, change the number to 8, and have it all added to the party sheet at once. Or some other method of getting it to work, I don't know.

  6. #6
    Zacchaeus's Avatar
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    Make one parcel with one item in it. Before you add it to the party sheet change the one to whatever number you need.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  7. #7
    Quote Originally Posted by Zacchaeus View Post
    Make one parcel with one item in it. Before you add it to the party sheet change the one to whatever number you need.
    I mean, I can do that with one parcel with five items in it. I was just hoping for more automation.

  8. #8
    Sounds like you really want exists in a paid extension that pr6i6e6st created. It does what you are saying pretty much to a T.

    https://www.fantasygrounds.com/forum...Treasure-Drops

    I use it myself, saves a bunch of time and keeps my players from getting "depressed" that the mobs never have any loot.

  9. #9
    Quote Originally Posted by BaneTBC View Post
    Sounds like you really want exists in a paid extension that pr6i6e6st created. It does what you are saying pretty much to a T.

    https://www.fantasygrounds.com/forum...Treasure-Drops

    I use it myself, saves a bunch of time and keeps my players from getting "depressed" that the mobs never have any loot.
    Thanks Bane, that does look exactly like what I'd want.

  10. #10
    If you have any questions, feel free to post them to him in that thread or look him on the Team Twohy Discord. He's very responsive.

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