Thread: Savage World Monsters Mod
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September 3rd, 2019, 02:44 #11
Great fix Ikael, thanks!
Extension writer, FGU Backer, Ultimate License holder.
5E Enhancer (development and support on hold for now)
Combat Enhancer 5E Classic (no longer officially supported, community support only)
ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.
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September 5th, 2019, 04:52 #12
Thanks for the MOD! It is greatly appreciated.
FWIW, I am another 'class of 1977' DM. I picked up the original boxed set (probably in late 76), wasn't super happy with it, and the blue box set got me going since it was actually coherent. Moved on to AD&D for a long time and finished my D&D run with BECMI.Various and sundry VTT publications that can be blamed entirely on me:
Maps of the American West for FG --- Black Hawk, Colorado --- Dodge City, Kansas --- Victorian Era Tokens - Set A --- Placerville, California --- Salida, Colorado --- Western Tokens Set A --- Western Tokens Set B
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September 5th, 2019, 22:03 #13
It seems that sw_referencefeat has slightly differently named database nodes. You would need to do following:
- Rename edges, hindrances and special's <ability type="string">XXX</ability> into <type type="string">XXX</type>
- Rename edges, hindrances and special's <text type="formattedtext">XXX</text> into <benefit type="formattedtext">XXX</benefit>
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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July 26th, 2022, 22:36 #14
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