Thread: DOE Base Extension
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October 1st, 2016, 09:45 #61
Hi Everybody,
I've decided to make the raw files that make up this and the other DOEs available via Bitbucket and Git. So if you're a fellow dev, know how to drive a Git-client (btw I prefer GitKracken) and would like to contribute and/or help beta-test the DOE Updates before they go live then feel free to contribute via Git and Bitbucket.
Please see the first post in this Thread for details.
Note that all working versions of the Dulux-Oz Extensions will be released in the first Post of their relevant Thread as per normal.
CheersDulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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November 2nd, 2016, 05:57 #62
Waiting patiently for your updated extensions. FG 3.2 won't be complete without it. Thanks for all your work.
Edit: Got them now, working smoothly so far. Awesome work and timely as well.Last edited by MentalChillness; November 2nd, 2016 at 06:23.
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November 2nd, 2016, 06:06 #63
Hi Everybody,
I've just placed an update to the Extension on the first post.
As normal, if you have any issues or suggestions then please let me know.
Enjoy!
CheersDulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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November 2nd, 2016, 16:53 #64
- Join Date
- Jun 2016
- Posts
- 46
I can't get the chatsounds to play automatically. Any example triggers? I'd like to play a sound when a certain spell gets cast.
EDIT: Oops, wrong thread..Last edited by SpiritofFire; November 2nd, 2016 at 18:14.
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November 3rd, 2016, 00:51 #65
I downloaded the base ext. and replaced the old, then downloaded all the new versions of DOE. The only ext. that is showing available is the base, I have the red "x" nest to all of them. I am running FG 3.2 and 3.5e/PFRPG, but I noticed that it is not running in CoreRPG either. They are the ONLY ext I have running. I don't understand why the base would run and not the other ext. Just to make sure Location v4.4, OLE v1.0, Organizations v1.5, Sound v2.0, Weather v2.4 are the compatible versions that work with FG3.2?
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November 3rd, 2016, 01:16 #66
Do you have any unpacked versions in your extensions folder?
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November 3rd, 2016, 01:19 #67
"unpacked"? I have deleted all the old versions of the extensions, and reloaded the base. I turned all other extensions off to avoid any inadvertent conflicts and the other DOE extensions have a red "x", except for the base ext. I know I am missing something, but I can not figure out what
Last edited by chadhill; November 3rd, 2016 at 01:24.
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November 3rd, 2016, 01:43 #68
Yes, those are all the FGV3.2 compatible DOEs.
The red Xs mean that, as far as FG is concerned, the Extensions are not compatable. Let me ask you this: on the Campaign Loading Screen (the one with the red Xs) do the Extensions actually say the version numbers as you've listed them below, include DOE: Base v2.0?Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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November 3rd, 2016, 01:48 #69
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November 3rd, 2016, 01:50 #70
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