DICE PACKS BUNDLE
Page 2 of 31 First 123412 ... Last
  1. #11
    Samarex's Avatar
    Join Date
    Sep 2015
    Location
    Philippines
    Posts
    1,029
    Dulux-oz,
    Please check into this when you got time. If I create a campaign with PFRPG Ruleset or 3.5E ruleset, and enable the DOEbase ext in conjunction with the FG's Advanced Beastry ext, I get

    Runtime Notice: Host session started
    Script Error: [string "DOEBase/Scripts/lsDesktopManager.lua"]:252: attempt to compare number with string

    And the whole right menu system is not there.
    If I turn off either ext its fine but only with both on I get this.

  2. #12
    Quote Originally Posted by Samarex View Post
    Dulux-oz,
    Please check into this when you got time. If I create a campaign with PFRPG Ruleset or 3.5E ruleset, and enable the DOEbase ext in conjunction with the FG's Advanced Beastry ext, I get

    Runtime Notice: Host session started
    Script Error: [string "DOEBase/Scripts/lsDesktopManager.lua"]:252: attempt to compare number with string

    And the whole right menu system is not there.
    If I turn off either ext its fine but only with both on I get this.
    Yeah, the Advanced Beastry is incompatible with the DOE Extensions - I've identified the issue (its old, superseded code in the Beastry that appears to be no-longer required, irrespective of the use of the DOEs or not) and passed on the information to the author asking for it to be updated.

    Unfortunately, there's nothing that can be done from within the DOEs to resolve the issue (that I can work out, anyway) - it is possible to remove the unnecessary code from the Beastry on an individual basis (its about a third of a single line), but that requires "jail-breaking" that Extension, so I'm not at liberty to say how.

    Sorry about that - its just one of those things.

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  3. #13
    Samarex's Avatar
    Join Date
    Sep 2015
    Location
    Philippines
    Posts
    1,029
    Not a problem, Very seldom use the Beastry at this point and when I do just need to turn off DOE

    Just wanted to make sure you knew there was a issue

  4. #14
    Edit: sorry, already reported, ignore this
    Last edited by DMReckless; January 2nd, 2016 at 23:20.

  5. #15
    Samarex's Avatar
    Join Date
    Sep 2015
    Location
    Philippines
    Posts
    1,029
    Yep Delux Answered it in post #12

  6. #16
    I'm pleased to announce that the LPak Community Project/Program has produced an LPak (Language Pack) for this Extension. Please see the linked thread for details on how to have this Extension in a non-English language.

    Well done to the Project/Program Team.

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  7. #17
    DOE Base, Locations, Organisation, ... are very valuable and good extensions. Thanks for that.

    I have one question / request :

    I play D&D5 and bought the D&D theme (Wizards).
    DOE location, Organisation, ... seem not to be fully compatible with this theme
    Just have a look on the capture attached

    Is this can be fixed ?

    Many thanks in advance for your answer

  8. #18
    This requires two things to happen:
    1. Someone develops the appropriate graphics (I can't, my graphic work sux)
    2. The Theme author makes a couple of code changes (as spelled out in the DOEBase Manual) - it would also be helpful if I could get to the code of the Theme, but I can't because SW has it "locked up" due to copyright issues (I believe)

    So I can't see it happening any time soon
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  9. #19
    I am having an issue getting your Ext to load. I am on the latest FG version I have save your base ext and all of your other ext. I have several other ext loaded just fine. Guessing I missed something.
    Brice AKA BoringMadman

  10. #20
    Which Ruleset?

    Have you tried loading the Extension without any othert Extensions loaded?
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
STAR TREK 2d20

Log in

Log in