Thread: DOE Base Extension
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January 19th, 2017, 09:14 #101
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January 19th, 2017, 09:48 #102
Dulux-Oz
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January 19th, 2017, 09:53 #103
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January 19th, 2017, 10:16 #104
Dulux-Oz
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January 19th, 2017, 13:16 #105
OK, i've worked out what the issue is (Thanks damned) - I'll have an update in about 12 hours (bedtime here in Oz)
Dulux-Oz
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Alpha-Geek
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GMing Since 1982
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January 20th, 2017, 01:26 #106
Hi Everybody,
I've just placed an update to the Extension on the first post (v2.3.1).
Note that you only need to download this version if you are using the MoreCore Ruleset; if you already have v2.3 and do NOT use MoreCore then there is no need to download v2.3.1 (but you can if you like).
As normal, if you have any issues or suggestions then please let me know.
Enjoy!
CheersLast edited by dulux-oz; January 20th, 2017 at 02:00.
Dulux-Oz
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Alpha-Geek
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January 20th, 2017, 02:15 #107
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January 28th, 2017, 17:49 #108
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Hello dulux-oz,
I was wondering if we could work out a way to get these wonderful suite of extensions workable for the Warhammer FPG 2e and Dark Heresy v1 rulesets I maintain. They are more or less based on CoreRPG, Dark Heresy drifted far wider than Warhammer. Mainly the work would be graphical. Would it be ok if I worked up and posted a set of extensions to allow this?
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January 29th, 2017, 01:16 #109
Hey Paul,
I'll do some investigations and see what needs to be done - then I'll probably hit you up for the graphics and we'll see about getting things integrated into the DOEs directly, if you like - sound like a plan?Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
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GMing Since 1982
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LinkedIn Profile: www.linkedin.com/in/mjblack
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January 29th, 2017, 20:04 #110
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That works for me. I would like to have these enabled for those two rulesets. Thanks dulux-oz!
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