STAR TREK 2d20
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  1. #11
    You need to create an additional effect of an advantage to constitution saving throws. That way when you are checking to see if concentration on a spell is broken or not, the player can add that effect temporary.
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  2. #12
    I realize this is a bit of necro, but because I've just done this myself the syntax I used is: AC: [INT]; ADVSKILL: acrobatics; SKILL: [INT] concentration

    NOTE: I also manually created a concentration skill

  3. #13

  4. #14
    I think I got it all to work...

    AC: [INT]; ADVSKILL: acrobatics; SKILL: [INT] concentration; +10 Speed; (C)

    (the +10 speed is a reminder - not actual code.)
    Last edited by Farktopia; July 31st, 2021 at 19:11.

  5. #15
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    Quote Originally Posted by Farktopia View Post
    I think I got it all to work...

    AC: [INT]; ADVSKILL: acrobatics; SKILL: [INT] concentration; +10 Speed; (C)

    (the +10 speed is a reminder - not actual code.)
    That's basically how I've had it in the Rob Twohy codings since 2017.
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  6. #16
    Very cool... I'll look at your stuff. I kinda like the problem solving. =)

  7. #17
    Quote Originally Posted by Farktopia View Post
    I think I got it all to work...

    AC: [INT]; ADVSKILL: acrobatics; SKILL: [INT] concentration; +10 Speed; (C)

    (the +10 speed is a reminder - not actual code.)
    Do we really need the (c) at the end?

    Bladesong is not a concentration spell. Does the SKILL: [INT] and the (c) at the end carry it over to any concentration spell you have, when bladesong is active?

    Also, I just tried the SKILL: [INT] concentration part, it didn't appear to add the extra INT modifier to my concentration roll.
    Last edited by Istafar; May 11th, 2022 at 22:37.

  8. #18
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    Correct, you do not need/want the (c) as that will automate concentration effects, which as you state this effect is not subject to.

    "Skill: [INT] concentration" only works on the character action tab, and then is calculated wen the effect is triggered and added to the CT from teh action. If adding directly to the Combat Tracker, then you need to enter the actual modifier. Such as "Skill:3 concentration"

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  9. #19
    Quote Originally Posted by LordEntrails View Post
    Correct, you do not need/want the (c) as that will automate concentration effects, which as you state this effect is not subject to.

    "Skill: [INT] concentration" only works on the character action tab, and then is calculated wen the effect is triggered and added to the CT from teh action. If adding directly to the Combat Tracker, then you need to enter the actual modifier. Such as "Skill:3 concentration"
    When one needs to check if they maintain concentration, that would be an ability check and not a saving throw, wouldn't it?

    So wouldn't that be CHECK concentration, with the intelligence modifier added to it?

    Wouldn't that be "CHECK: [INT], concentration", or something similar?

  10. #20
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    Quote Originally Posted by Istafar View Post
    When one needs to check if they maintain concentration, that would be an ability check and not a saving throw, wouldn't it?

    So wouldn't that be CHECK concentration, with the intelligence modifier added to it?

    Wouldn't that be "CHECK: [INT], concentration", or something similar?
    FG automates concentration checks when taking damage just by putting the (c) in the effects line. I know it is case sensitive, but do not remember if it is upper or lower case.

    Doing the CHECK... would give you a bonus to the concentration check, not actually make a check for you each time you take damage (which the (c) does).

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