Thread: New Delta Green Extension
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April 15th, 2020, 00:48 #21
- Join Date
- Aug 2019
- Posts
- 28
Hello everyone. I'm currently using Fantasy Grounds Unity and I purchased the CoC 6th Edition rules specifically so I can use this Delta Green extension. However every time I load I get the attached error message. I try and bring up the character sheet and I believe it's just the basic CoC sheet and not the Delta Green sheet (I have a physical copy of the DG sheet and it's very different from what is shown.) Any help would be greatly appreciated. Thank you.
Delta Green Issue.jpg
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April 15th, 2020, 01:42 #22
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April 15th, 2020, 01:51 #23
- Join Date
- Aug 2019
- Posts
- 28
I didn't think it was going to look like the actual DG character sheet, but there were things on the sheet in the ruleset that are not on the DG sheet and stuff missing from the DG sheet, that's what made me think it wasn't working. That would be awesome if you get it updated to work on Unity. If I had any idea on how to do it I would do it myself lol.
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April 18th, 2020, 03:51 #24
- Join Date
- May 2014
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- Sydney, Australia
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- 825
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April 18th, 2020, 04:07 #25
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April 19th, 2020, 01:09 #26
- Join Date
- Aug 2019
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- 28
Your awesome man! Thank you. I look forward to playing!
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May 18th, 2020, 03:00 #27
OK, this is weird because I'm diving into your code and I cant seem to find the problem. While using FGU, with CoC6E and Delta Green, when I roll a STAT check or an ATTACK roll from the "Main" tab, and it rolls a d100+d10. NOT a standard roll. When I roll from the "Skills" tab, it rolls a straight d100.
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May 18th, 2020, 04:32 #28
OK, I searched through the xml files in the campaign folder, and there were several references to ("d100","d10") for dice. I don't recall seeing any d10 needed, so I edited those out. This seems to have fixed that problem.
Another issue is the Skill Foreign Languages. You set the default as 50, meaning everytime someone adds the skill, it starts at a 50
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May 18th, 2020, 13:52 #29
FGC used a different method of roll d%
This causes FGU to roll an extra d10 when using code written for FGC.
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May 18th, 2020, 20:28 #30
- Join Date
- Aug 2019
- Posts
- 28
First off, AMAZING job on this. Thank you so much. I seem to be having an issue during character creation. I am filling in the STATs block and when I fill in POW, MAX SAN does not auto fill. Wouldn't be a problem if I could fill it in myself but the block is locked out and I cannot modify it myself. Any help would be appreciated.
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