GI JOE RPG Launch
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  1. #1

    Join Date
    May 2014
    Location
    Sydney, Australia
    Posts
    825

    Delta Green Extension

    An updated version greatly enhanced by Mach5RR is here:
    #post517869

    I've uploaded a first draft Delta Green extension that supports the new rules:
    * PC Sheet, changed Abilities
    * Fixed list of skills
    * Evaluates skill and ability rolls, checks, including crits and fumbles
    * Correctly contemplates roll mods (e.g. AIM +20%)
    * NPC Sheet
    * Combat Tracker


    DeltaGreen.ext

    v0.0.2 Added NPC sheet and Combat Tracker
    v0.0.3 Added Added PC Bonds & Motivations
    v0.0.4 Fixed for FGU
    v0.0.5 Fixed percentile dice problem with FGU

    Enjoy, and please post issues and suggestions here.

    Attachment 11721Attachment 11740Attachment 11741
    Last edited by ianmward; August 9th, 2020 at 07:10. Reason: v0.0.4 Fixed for FGU

  2. #2

    Join Date
    May 2014
    Location
    Sydney, Australia
    Posts
    825
    Updated to include NPC sheet and Combat Tracker
    see post #1.

  3. #3
    Nice work chap

  4. #4

    Join Date
    May 2014
    Location
    Sydney, Australia
    Posts
    825
    New update to the PC Sheet/

    v0.0.3 Added Added PC Bonds & Motivations

  5. #5
    Hello,

    Thank you for this extension. It's great!

    I've seen some bits that need either to be added or corrected:

    There is a typo in Bureaucracy
    The skill Art is missing
    The skill Craft is missing
    The skill Pilot is missing
    The skill Drive Heavy Machinery should be replaced by Heavy Machinery
    The skill Foreign Language is missing (or multiple copies of it)
    The skill Martial Art doesnt exist in DG2
    The skill SMG doesnt exist in DG2
    The skill Cthulhu Mythos is replaced by a skill called Unnatural

    The Breaking Point calculation doesnt seem to be working (SAN-POW).


    Thanks again
    Golgo
    Last edited by Golgorosh; January 8th, 2017 at 10:37.

  6. #6

    Not working for me

    I tried this and it doesn't appear under extensions... so I can't select it to add the rules to my game.

  7. #7
    Great work--so glad you're supporting this!

  8. #8

    Join Date
    May 2014
    Location
    Sydney, Australia
    Posts
    825
    Quote Originally Posted by Jedi Love Monkey View Post
    I tried this and it doesn't appear under extensions... so I can't select it to add the rules to my game.
    It is an extension for CoC 6e (not 7e). Is that what you are trying?

  9. #9
    Correct. I have CoC 7e. I do not have CoC 6e. I am looking for the easiest solution to either upgrade this expansion or use another expansion that is compatible with CoC 7e.

  10. #10

    Join Date
    May 2014
    Location
    Sydney, Australia
    Posts
    825
    Quote Originally Posted by Jedi Love Monkey View Post
    Correct. I have CoC 7e. I do not have CoC 6e. I am looking for the easiest solution to either upgrade this expansion or use another expansion that is compatible with CoC 7e.
    Unfortunately there are significant differences that make upgrading it difficult. Sorry.

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