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  1. #71
    Well done! I am intrigued by the potential that can be tapped with the new technology. But perhaps even more importantly for me, I can see that Smiteworks grows as a business and increases its resources. That gives me good faith in the future.
    Looking a step (many steps?) ahead, I am sure an integration with a sound/music effects technology, or supported compatibility with such solutions, would really excite many current and to-be owners of FG.
    Last edited by Szabtom; October 7th, 2015 at 10:52.

  2. #72
    This is awesome. As a new user of fg and a long time user of Unity, the sky is the limit as to what can be achieved.
    I am very glad to be getting started at this stage of the game and looking forward to seeing what is accomplished.
    Can't wait!

  3. #73
    Welcome to the forums and community Archania
    Paul Grosse
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  4. #74
    Bold move FG!

    I'm a long time, hard core, user/supporter of MapTool... but if FG can incorporate much of what Tabletop Connect was doing it's going to be impressive. Its light, sight, 2d/3d token system, custom character sheet builder, and map/asset builder were exciting.

    Couple questions:

    1) What Tabletop Connect features are likely to migrate into FG first? Any timelines?
    2) Will FG continue to support the local server model once it moves to Unity?
    3) Are there any developer diaries anywhere?

    Definitely keeping a close eye on how things proceed.

  5. #75
    Hi there !
    I was a TTC backer and am not a FG user for now. As Carl already know, I loved the powerfull TTC interface and was able to create content for rpg I and my friends are playing at. The main reason I wasn't happy with FG is the necessity to edit XML files for non classic D20 rpg (if you want to do things properly, and the missing default D100 dice in the interface as well). I was really amazed about what Carl did with TTC, especially the sheet creating and editing interface (easy, simple, automated macros like Gen and Roll macros).. This was the feature I enjoyed the most and the reason I chose TTC instead of FG. Now, Carl reassured us (TTC backers) : all that we loved so much about TTC will be integrated in FGU. I just hope so ! In this case, FGU will be my product of choice. FG is a powerfull VTT but it currently lacks some features in my opinion. These features were the ones TTC gave us. I'm looking forward to seeing the result.

    Regards.

  6. #76
    JohnD's Avatar
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    Pretty sure there are d% or d100 in FG - wouldn't be able to play Rolemaster without them for one thing.
    DMing since 1979. Ultimate License holder.

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    Thanks for 7+ years of gaming via FG my friends (2e / 3.5e / Rolemaster Classic / Castles & Crusades / Pathfinder / Savage Worlds / 5e).

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  7. #77
    Mask_of_winter's Avatar
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    Quote Originally Posted by JohnD View Post
    Pretty sure there are d% or d100 in FG - wouldn't be able to play Rolemaster without them for one thing.
    I think he means it uses 2d10s instead. One is 00-90 and then other is 0-9.
    Writer for Just Insert Imagination and co-host of the Wild Die Podcast.
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  8. #78
    Quote Originally Posted by JohnD View Post
    Pretty sure there are d% or d100 in FG - wouldn't be able to play Rolemaster without them for one thing.
    Yes they are there... but not activated by default. You need to get your hands dirty to use them (XML files editing I think). I wish they could be there without this kind of manipulation.

    Edit : well. I may apologize : i should have not correctly understood what I read several months ago. You can right clik on the D10 button and select the percentage die. Anyway, It could be so simplier to have a percentage die instead of right-clicking the D10 die and select percentage. For a full D100 based game (like Rolemaster), i find it user unfriendly to have to do 2 manipulations each time you have to roll a die. I know there is a D100 model as you can see in some FG interface screenshots. But didn't found how to have them in the interface.

    Edit : Double apologies : thx for the shortcut tips, Trenloe.
    Last edited by Phoxounet; October 17th, 2015 at 17:05.

  9. #79
    Trenloe's Avatar
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    Quote Originally Posted by Phoxounet View Post
    Yes they are there... but not activated by default. You need to get your hands dirty to use them (XML files editing I think). I wish they could be there without this kind of manipulation.
    They don't automatically appear on the desktop in most rulesets. But % dice are available if you right click on the d10 (top left is the % option in the radial menu). You can then drag that to a hotkey slot under the dice which allows you to roll d%% with a single click. No dirty hands involved.

    You can also type /die 1d100 in the chat window and drag that to a hotkey slot to roll percentage dice. You can setup quite complete dice rolls this way.
    Last edited by Trenloe; October 17th, 2015 at 16:58.
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  10. #80

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    you can put the percentage die roll on your UI bar for one click action. (Just right click on d10 and left click on %. Instead of throwing dice into the chat window. Put them on your bar instead. Then you can click on it at your hearts content.

    Edit: @Trenloe You beat me to it.

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