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October 30th, 2019, 00:29 #1
Saint
- Join Date
- Apr 2007
- Location
- Mississippi, USA
- Posts
- 1,152
Release Updates for October 29th, 2019
Please remember not to update right before a game starts.
In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the book for the updated module and select "revert changes". Be warned, any edits you've made will be lost.
The following products have been updated:
2E Ruleset
- [Fixed] Initiative rolls, now include desktop situation mods
- [Fixed] Drag/drop Encounter onto Parcel, sets proper item count for items from NPC entries.
D&D Classics: Player's Handbook
- [Added] the named versions of "reversible" spells (Enlarge/Reduce, Raise Dead/Slay Living/etc...)
D&D Classics: Dungeon Masters Guide
- [Updated] Potions of "Control" to include Save rolls and applied effect.
D&D Classics: I6 Ravenloft
- [Updated] Map 2 (scaled down)
- [Updated] Map 5 (wrapped tower exterior in wall)
- [Updated] Strahd, Type set to "Undead, Vampire" so sunsword will work
- [Added] Missing image to ref-manual
- [Updated] Ordering of effects
- [Updated] Map5 for various room contents
Pathfinder RPG - Rise of the Runelords (anniversary edition)
- [Fixed] issue with Hook Mountain Clanhold map missing its name (Chapter 3)
Pathfinder 2 RPG - The Fall of Plaguestone
- [Added] Created a player's resource file for the new items, backgrounds, and feats presented in this adventure
- [Fixed] issue with spell damage dice not present for NPCs
SFRPG
SFRPG 1.2.1
- [Added] Companions system
- [Fixed] RP being spent on all action rolls.
- [Fixed] Inventory: Should be adding 1 bulk per 1000 UPB
- [Added] Class level effects now possible (see Effects below)
- [Fixed] Critical attacks Damage not applying on weapon attack for PC.
- [Fixed] SKILLS Ranks no longer can go above Characters Level (Characters Level - FreeSkills for Operatives free skills.).
- [Fixed] CT now shows HP/TEMP HP/WOUNDS/SP/FATIQUE/RP both Host and Client
- [Added] Can now use [{CLASSNAME}] to obtain the level of a specific class in effects. This will come more into play as effects handling is improved Example: DMG:[SOLDIER]; would add the level of your Soldier class to the amount of damage you do.
- [Added] PC' will required to be re-dropped in the CT to update the new links in the CT.
- [Updated] Minor changes to Companion sharing
- [Fixed] Unable to increase skill rank after level up
- [Fixed] Corrected spelling of Overburdened condition
- [Added] Video on companions: https://youtu.be/4Z0padvpn8Y
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