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  1. #41
    Wow...this is a huge help. Was watching Tabletopping and was agonizing over having to make all those maps myself.

    Thanks indeed!

  2. #42
    Just found this, thanks!

  3. #43
    Quote Originally Posted by Zacchaeus View Post
    For those of you who own this, or are thinking of buying it then you will want more maps, and Zacchaeus' OotA map mod fulfils that need.

    This module contains a total of 27 maps, with roughly half of them being for encounters where I felt a map would be useful (or even necessary) and the other half for use with the many potential random encounters. I have wrapped the package up in a module with story entries for each map pointing the DM in the direction of where the map can be used and other (hopefully) helpful information (see screenshot).

    Unfortunately the module is far too big to post on the forum so I've put it in dropbox and you can download it here.

    I attach one of the bigger maps as a sample of the work. All of the maps are at 96dpi, are gridless (with a guide square) and were drawn at a scale of 1 square = 5'.

    Once you have downloaded the module place it in your User/AppData/Roaming/Fantasy Grounds/modules folder. Next time you load FG you will find the module in your library ready for use with OotA. Of course the module can also be used, as is, with any 5e campaign (although the story text won't make much sense). If you want to use the maps without the story text download the mod and then right click on it. Choose 'Rename' from the drop down menu. Now change the extension .mod to .zip. You can now unzip the newly renamed file and you will find all of the maps in the folder you unzipped it too. You can then drag any of the maps into any FG campaign.

    EDIT: Following some excellent advice from the inestimable Trenloe I have managed to reduce the size of these maps by a very significant amount. The mod has now shrunk from 30mb to just a tad over 14Mb. This will mean that some of the bigger maps will share much more quickly and I would strongly advise that you download the mod again if you have already done so. (If you haven't what are you waiting for?) There is absolutely no reduction in quality in any of the maps following this magical transformation.
    Any way you can post a pdf form?

  4. #44
    Zacchaeus's Avatar
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    Hi Sirk welcome to FG and to the community.

    I have no idea how to put it into a pdf
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  5. #45
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    Slrk just use your favourite zip/unzip tool to open the mod and have a peek inside.

  6. #46
    Awesome! Thank you for the hard work

  7. #47
    Great! I'm still looking for a mapping tool by myself. Which did you use for those maps? Fractal Mapper? I have it but I don't know how to get these deep shadows as your maps shows.
    Thanks!

  8. #48
    Zacchaeus's Avatar
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    Welcome Jalella to FG and to the community.

    I use Campaign Cartographer. The shadows are all done with effects from the sheets layer.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  9. #49
    Ah, ok. I tried CC once, but it takes a lot of time to get used to it. So I hoped you were using a different mapper :-)
    Thanks for the quick reply!

  10. #50
    Zacchaeus's Avatar
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    You might find some useful information in this thread.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

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