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  1. #21
    Trenloe's Avatar
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    Quote Originally Posted by Zacchaeus View Post
    To fix this right click on one of the modules in your modules folder and slecet 'open with' from the drop down menu and then 'choose another app' and navigate to FantasyGrounds.exe
    You don't need to do this. Trying to open a FG module by double-clicking on the .MOD file and opening FantasyGrounds.exe will give you an error. Don't double-click on the .MOD file at all, just load up your campaign and activate the module through the library.


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  2. #22
    Thanks That worked!!!

  3. #23

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    Thanks for this great mod Zacchaeus!

  4. #24
    Thanks a lot it's pure gold

  5. #25
    A great idea putting a reference square in the corner of the map. That's the kind of thing that should be in a "hints and tips" post (if it isn't already)
    Last edited by BubbaGrim; February 21st, 2016 at 03:18.

  6. #26
    Zacchaeus's Avatar
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    Quote Originally Posted by BubbaGrim View Post
    A great idea putting a reference square in the corner of the map. That's the kind of thing that should be in a "hints and tips" post (if it isn't already)
    It's not in any hints and tips but most people who do maps for FG do it this way. It's a sort of acquired thing.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the wish list http://fg2app.idea.informer.com/

  7. #27
    LordEntrails's Avatar
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    Quote Originally Posted by Zacchaeus View Post
    It's not in any hints and tips but most people who do maps for FG do it this way. It's a sort of acquired thing.
    Acquired, like an STD...

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  8. #28
    Zacchaeus's Avatar
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    Quote Originally Posted by LordEntrails View Post
    Acquired, like an STD...
    Well, maybe not quite like that. More like osmosis
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the wish list http://fg2app.idea.informer.com/

  9. #29
    Quote Originally Posted by Trenloe View Post
    You don't need to do this. Trying to open a FG module by double-clicking on the .MOD file and opening FantasyGrounds.exe will give you an error. Don't double-click on the .MOD file at all, just load up your campaign and activate the module through the library.
    What Zacchaeus was suggesting this for was to change the icon shown in windows explorer. Trenloe is correct in that you shouldn't open mods by double clicking, while changing the default app for a file type as Zacchaeus suggested will change the icon used when you look in the folder and see .mod files. :-)

  10. #30

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