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Thread: RQ2 Extension

  1. #11
    Thanks. I'll check something when I get home and will let you know

  2. #12
    Quote Originally Posted by Vackipleur View Post
    Of course. But same issue.Attachment 12917
    Hi Vackipleur,

    Download it again from the first post, i've updated it. I didn't test it properly but now it works.

    Az.

  3. #13
    'Runequest 2 Extension.ext' works but 'Universal_Tables - Runequest.ext' is always missing into the list.

  4. #14
    Ok, try again, i've replaced the universal tables - runequest.ext on the main post.

  5. #15
    Now it's fully workable. Thank you very much

  6. #16
    Excellent Let me know how you get on, and more importantly if you enjoy

  7. #17
    Blackfoot's Avatar
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    Do you have any plans to make the stat calcs figure in to weapon attacks and damage? It would be nice if they did since as it stands, stat adjustment effects probably don't do much in the way of altering attacks.
    Yeah.. stat effects have no effect whatsoever on attacks.
    Actually.. I'm not sure that 'effects' work at all in the BRP ruleset.
    Last edited by Blackfoot; February 19th, 2016 at 17:22.
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  8. #18
    Quote Originally Posted by Blackfoot View Post
    Do you have any plans to make the stat calcs figure in to weapon attacks and damage? It would be nice if they did since as it stands, stat adjustment effects probably don't do much in the way of altering attacks.
    Yeah.. stat effects have no effect whatsoever on attacks.
    Actually.. I'm not sure that 'effects' work at all in the BRP ruleset.
    It is already kind of done as it is as I work out all stat bonuses, but it's currently up to the player to assign them to his or her weapon skill and maintain it as stats raise, or decrease.

    I'm holding off on any more changes until the updated ruleset is out, hopefully this year

  9. #19
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    One of the big 'broken' things in the ruleset IMO has always been that it doesn't calculate the stats into weapon attack values... If you have worked with other rulesets you get to see how powerful Combat Tracker Effects are and it is a real limitation in the BRP ruleset unfortunately. At the point at which I was working on this project I knew a whole lot less about how it all worked. The simple solution, which your extension handles well, works.. it unfortunately doesn't really get to take advantage of all the really great stuff that FG has to offer.
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  10. #20
    Hi Azaran I want to do some work on your RQ extension. What software did you use to make the information ? and how did you convert the file to a ext.file ? so it could be used on FG ?

    Thanks

    Tim

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