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March 17th, 2016, 22:12 #21
I don't think you can automate this. Say they have a cursed sword that reduces will saves. Let them roll normally, but mentally keep track of the penalty to ajudicate pass/fail. If you're using auto pass/save then you're screwed unless you can hide the modifier calculation to only display base roll and success/fail. As for hiding the penalty on the sheet, I have no clue, perhaps a sheet mod only gms can see.
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March 17th, 2016, 22:18 #22
Doesn't FG have the functionality to leave an item unidentified and handle any modifiers in secret? Pretty sure that is in the Pathfinder/3.5 rules set.
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March 17th, 2016, 23:25 #23
(Nylanfs...)
Exactly! Right?
I have one player, a bit hyper, easily distracted and bammm! Random die roll.
A random fruitless passive perception check gives meaning a player's random flick-of-the-die.
(Facetiousness in not always, completely lost on me...)Last edited by Minty23185Fresh; March 17th, 2016 at 23:27.
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March 17th, 2016, 23:43 #24
Or a truly "invisible" effect. The effect is only visible to the GM in the combat tracker. AND, applies itself, but does not reveal itself (the details) in the chat window.
For example, a "Coin of Magic Undoing" which when in a character's possession, undoes the effects of any magic item. The player has a +2 longsword and the coin. Rolls a 16. Usually at +2 (=18). The coin modifies this back down to 16. The chat window would state something to the affect of: 16 (+ 2) Miss!
Of course, the astute player might say, "hey wait a minute, that's 18, Maggie hit with a 17, that should be a hit!?!"
To which of course the the DM is going to have to reply, "Hummm... No, it's correct, it's a miss."
Head scratching. Whining. Complaining. Shouting..
"Well.... Maybe you should review your inventory."
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