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August 27th, 2015, 03:40 #1
Call Of Cthulhu - Community Extensions
This is a thread that will help people to find community produced extensions for their CoC games.
If you have developed an extension (or know of one that has been developed), please post here with a link to where it can be found. Only freely distributable material please - OGL, creative commons, etc.. No copyright material will be listed here.
Instructions on how to install an extension here: https://www.fantasygrounds.com/wiki/...iew#Extensions
The following are extensions compatible with CoC:
- Some minor graphical options/changes. Chat font, decal and GM icon. Thanks yako2020.
- LPak Community Project/Program A set of Extensions (known as LPaks) that provide non-English languages for Fantasy Grounds and various Extensions.
- Call of Cthulhu 7th Edition Play CoC 7e with the 6e ruleset. Thanks Treegreen and inamward. Update Jan 2016.
- Call of Cthulhu 7th Edition Override Max HP settings
- Call of Cthulhu 7th Edition Override Max HP + Max San settings - do not use with the above extension - use one or the other
- Call of Cthulhu 7th Edition Basic White Theme
- Call of Cthulhu 7th Edition Pulp Option no theme
- Call of Cthulhu 7th Edition Modern Equipment
- Call of Cthulhu 7th Edition NPC Generator
- Call of Cthulhu 7th Edition Vehicle Stats
Extensions written for CoreRPG should also work, they are available here: https://www.fantasygrounds.com/forum...RPG-Extensions. But check the thread for each individual extension to see if there are any specific ruleset limitations.
Please post comments on individual extensions in the specific extension thread (linked above) - please keep this thread for info on new/updated extensions. Thanks!
Developers - you're welcome to look at the code in these extensions as examples of how to develop your own extensions. If you want to use the code, please be polite and get in touch with the developer who made the extension and ask permission to use their code (send them a PM and post in the relevant extension thread). Some developers may no longer be active in the community, give the dev a couple of weeks to respond and if they don't respond you have done the polite thing and should be able to use their code (as long as the extension does not specifically say you can't). If you do use other people's code please mention them in the extension - it's only fair to give credit where credit is due.
Extension developers who don't want other people to use their code should say so in their extension.Last edited by damned; December 20th, 2021 at 21:29.
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December 8th, 2015, 03:38 #2
Modules for Call of Cthulhu 7E
The following modules contain useful addons for your Call of Cthulhu games
- Equipment List https://www.fantasygrounds.com/forum...ight=equipment
- Equipment List https://www.fantasygrounds.com/forum...ulhu-Item-List
- Name Generator https://www.fantasygrounds.com/forum...Names-and-Age)
- Hitchikers Guide to Myths and Legendshttps://www.fantasygrounds.com/forum...hs-amp-Legends
- Victorian Era Classhttps://www.fantasygrounds.com/forum...l=1#post528314
Last edited by damned; July 22nd, 2020 at 12:21.
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December 1st, 2018, 14:58 #3
Module with extra equipment for investigators
https://www.fantasygrounds.com/forum...ight=equipmentThe past is a rudder to guide us, not an anchor to hold us back.
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