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  1. #11
    Quote Originally Posted by Trenloe View Post
    Try the extension below as a quick experiment. This increases the body text of story entries and reference entries from 10 points to 11 points (the body text, not the headers).

    Instructions on installing extensions here: http://www.fantasygrounds.com/wiki/i...iew#Extensions

    Activate the "5E Reference Font - 11 points" extension for a 5E campaign.
    Thanks,

    That definitely helps.

  2. #12
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    Quote Originally Posted by Trenloe View Post
    Try the extension below as a quick experiment. This increases the body text of story entries and reference entries from 10 points to 11 points (the body text, not the headers).

    Instructions on installing extensions here: http://www.fantasygrounds.com/wiki/i...iew#Extensions

    Activate the "5E Reference Font - 11 points" extension for a 5E campaign.
    Thanks Trenloe - that is exactly what i was going to do!

  3. #13
    Would it be possible for this extension to increase the chat font as well?
    I was thinking if we could increase the fonts in the chat window and the story/ reference areas , then the ui could go alot smaller!
    Leaving more room for other things on my handicapped one monitor system.
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  4. #14
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    Quote Originally Posted by Draca View Post
    Would it be possible for this extension to increase the chat font as well?
    Try this.
    Attached Files Attached Files


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  5. #15
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    here is another variation using a bigger font again.
    Attached Files Attached Files

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  6. #16
    Damned that one i was able to scale to 70, anything smaller and the unmodified text and other things started to lose clarity.Big Font at 70 scale.PNG
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  7. #17
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    Quote Originally Posted by Draca View Post
    Damned that one i was able to scale to 70, anything smaller and the unmodified text and other things started to lose clarity.Big Font at 70 scale.PNG
    Hi Draca I see what you are saying but not what you are asking
    What ScaleUI are you after and what other things need to change to support that?

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  8. #18
    Dont need anything else =)
    But any lower on the UI scale and the modifiers at the bottom adv/dis +2 +5 -2 -5 start to degrade rapidly.
    The 70 scale maintains quality across the board, and super easy to read!

    I was throwing the picture out to raise awareness, and show off your extension.
    It might scale lower under a different resolution , but the extension lets me drop from a 85 ui scale to a 70 and i can still read everything.
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  9. #19
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    Quote Originally Posted by damned View Post
    here is another variation using a bigger font again.
    Nice.

    There's no need to use all the code you have in extension.lua - it's pretty much overkill. And now you can just use the (relatively) new <announcement> tag in your extension .xml - see the example in my extension above, or in some of the recently released FG extensions.

    Code:
    <announcement text="Character import / export extension v1" icon="rulesetlogo_CoreRPG" font="systemfont" />


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  10. #20
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    Quote Originally Posted by Trenloe View Post
    Nice.

    There's no need to use all the code you have in extension.lua - it's pretty much overkill. And now you can just use the (relatively) new <announcement> tag in your extension .xml - see the example in my extension above, or in some of the recently released FG extensions.

    Code:
    <announcement text="Character import / export extension v1" icon="rulesetlogo_CoreRPG" font="systemfont" />
    Thanks for the pointer Trenloe - I have been meaning to check that out but just havent got there. I stole the extension.lua from holognome a long time ago and have stuck with it

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