STAR TREK 2d20

Thread: Sanctuary Spell

  1. #1

    Sanctuary Spell

    Is possible to configure the Sanctuary (level 1 cleric spell) in the FG? If so how it would be?

    You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn’t protect the warded creature from area effects, such as the explosion of a fireball.

    If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.
    Last edited by Qoff; August 10th, 2015 at 17:57.

  2. #2
    Same as on the table top I guess. Maybe just assign a reminder effect that it's on the character and remember to roll the saving throw when needed? The triggers for this spell don't really exist in FG from what I can tell (no, onAttack or onAttacked type things) so automating it seems daunting.

  3. #3

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    As mentioned there is no automated way to deal with this. I personally would just have the player make an informational effect called "Sanctuary" and just have the player drop it on the creature the spell is cast on.

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  5. #5
    So, it's three years later. How we doing on this issue?

  6. #6
    damned's Avatar
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    Quote Originally Posted by Kingofthecrows View Post
    So, it's three years later. How we doing on this issue?
    I dont believe it can be automated.
    You will have to manage it between player and GM.

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