Page 1 of 4 123 ... Last
  1. #1

    Multiple Paragraphs in one text box?

    Havent seen it done, is it possible cause i cant seem to get it to work?

    multiple paragraphs just seem to create multiple chat windows

  2. #2
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    10,445
    You can sort of do it by entering multiple spaces but a carriage return starts a new paragraph and the various paragraph options work on paragraphs, so the limit is one per chat frame.

  3. #3
    Try either Shift+Carriage Return to see if it keeps the same paragraph entry, use '\n' to force a carriage return when the text is added to the chat window, or open the module/campaign db.xml and manually add the '\n' to the text saved in the 'encounter' entry that matches the story entry (stories are called encounters in the database).

    I don't think any of these will work, and if not I don't think it can be done, but it's worth a try.
    I never claimed to be sane. Besides, it's more fun this way.

  4. #4
    With 5E ruleset at least you can work around that via Par5e using #zfs;, #zft; and #zfe;.



    I imagine that you can do the same by editing the XML of the story as well.

  5. #5
    Hmm, so the FG story frame recognizes a line break. Good. Now to just see how to get it into the text. What does the db.xml have for that story entries when PAR5E is done with it?
    I never claimed to be sane. Besides, it's more fun this way.

  6. #6
    Code:
      <encounter>
        <category name="My Category" baseicon="2" decalicon="1">
          <enc_overview>
            <locked type="number">1</locked>
            <name type="string">Overview</name>
            <text type="formattedtext"><h>This is my header.</h><p>An Adventure for Character Levels 1-3.</p><p>This is some story text to read to the players:</p><frame>This is a long paragraph setting the scene of the first part of your adventure.  You'll describe things to the players here and they'll ooh and ahh in wonderment at your great imagination.  Things will still seem happy at this point.&#xD;&#xD;Then, however, they'll get to this paragraph and things won't be as safe as they'd hoped.  Here you'll drop hints about the danger to come.  Tensions will rise.&#xD;&#xD;Now, with this third paragraph within a single chat frame, it will become obvious you are a wizard, Harry.</frame><h>This is a header</h><p>And this is just text.</p></text>
          </enc_overview>
        </category>
      </encounter>

  7. #7
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    18,468
    Blog Entries
    1
    So its just <p> and </p> tags.... if you are happy to post edit the XML files that should be easy.

    MoreCore - Generic Ruleset
    --- Projects ---
    Extensions | Tutorials | MoreCore | MoreCore Themes | Call of Cthulhu | Maelstrom | FG Con

  8. #8
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Denver, Colorado, USA (for a bit)
    Posts
    22,342
    It's the &#xD; entries within the chat <frame> tags, not the <p> tags, which only work outside of the chat frame.


    FG Product Development status: Pathfinder Playtest Ruleset and add-ons: In development. Pathfinder Bestiary, Pathfinder Bestiary 2, Pathfinder Bestiary 3 (in store).

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  9. #9
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    18,468
    Blog Entries
    1
    Quote Originally Posted by Trenloe View Post
    It's the
    entries within the chat <frame> tags, not the <p> tags, which only work outside of the chat frame.
    Right you are... didnt read it very thoroughly.

    MoreCore - Generic Ruleset
    --- Projects ---
    Extensions | Tutorials | MoreCore | MoreCore Themes | Call of Cthulhu | Maelstrom | FG Con

  10. #10
    Very good! &#xD; it is!
    +1 and added to my (small) list of tricks.

    Edit: I believe & #13; works as well, as per this list. (Had to separate the & as it turned into a carriage return upon editing, lol.)
    Last edited by Nickademus; August 4th, 2015 at 17:46.
    I never claimed to be sane. Besides, it's more fun this way.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Log in

Log in