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January 29th, 2005, 04:42 #11
Dundjinni rocks. I would definitely reccomend anyone who intends to GM over FG to look into it. Even if you just GM games at your house (or whatever) the mapping abilities and the community that makes bundles of free textures and stuff makes it an invaluable tool. As far as your Ruleset goes, Elric, I'm really looking forward to the Official Release. It will be cool (or at least nostalgic) to run in it. Get to dig out the old THAC0 mindset again lol.
Helio
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January 29th, 2005, 09:25 #12
I've found if you export BMP from Dundjinni at 50 pixels, they work out just the right sort of size for Eric's counters.
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January 30th, 2005, 17:59 #13
I've placed an updated monsters.xml file in the File Section so that everyone that is using the ruleset can be updated thru today.
The file is located here. :-D
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January 31st, 2005, 19:23 #14
- Join Date
- Jan 2005
- Posts
- 5
My brother and I are starting on inputing MM2.
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February 1st, 2005, 00:30 #15
You know that you can do that directly into my AD&D C.A.P., on my site, and then it will dump the XML code needed to add them into the ruleset.
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April 28th, 2005, 01:50 #16
Please note that my site has changed from https://www.otalisman.com TO https://www.fantasticadventures.net
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