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  1. #11
    Stale many links are dead ... should this still be stickied?

  2. #12
    Waldbaer's Avatar
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    Dec 2016
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    Germany CET time zone [GMT+1/Summer GMT+2]
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    194
    Edit: posted in wrong thread

  3. #13
    I want to use Fantasy Grounds for Adventurers League. I don't know much about Adventurers League, but I have been DMing a game out of a store. It almost sounds like it's more trouble then it's worth to do Adventurers League. But I have found the normal campaigns to long and hard to keep up with when people keep changing. I want to use Fantasy grounds but not online. I am making a big TV table for us to play on. I also only see 2 Adventurers League campaigns for sale? So do I have to build the game from scratch?

  4. #14
    The AL modules are designed to be played in a 4 hour (or less) time slot.

    For a live action game, you could use the PDF for all the story telling and RPG elements and use FG for all of the combats. Setting up encounters (even on the fly) is pretty quick and painless. It would take minimal prep to make the encounters and prep (scan) the maps. The last Rob Twohy and Fantasy Grounds College weekly "All Things Fantasy Grounds" discussed module making in FG - in it they dropped a lot of links for module building aids.

    Well worth a watch - All Things Fantasy Grounds Talk Show Episode 19 - Module Making

    Hope this helps.

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