STAR TREK 2d20
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  1. #1

    Taking Player Expedition Requests and Season 2 Run in Order

    If anyone has an Expedition they missed and are looking to play, let me know and I will schedule it during the upcoming week. Also, if there was enough interest, I'm tempted to run the entirety of Season 2 in order before Season 3's Rage of Demons kicks off in the fall. Here's the whole of Season 2

    DDEX2-01 City of Danger

    Designer: Shawn Merwin
    Characters of Level 1-2, optimized for 1st
    Playtime: 1 hour (adventure includes five, 1 hour adventures)
    Details:
    On the southern shores of the Moonsea, the residents of Mulmaster have eked out a living where others would likely have given up long ago—in a bleak city where corruption is rampant and the Church of Bane holds sway. In these 5 short, introductory adventures, you will travel the breadth of the City of Danger, meet its people, see its sights, and witness firsthand how the city truly has earned its ominous moniker.

    DDEX2-02 Embers of Elmwood

    Designer: Daniel Helmick
    Characters of Level 1-4
    Playtime: 4 hours
    Details:
    A derelict raft drifts into Mulmaster’s harbor carrying a young woman. Delirious with hunger, the only words she seems able to speak so far have been “ash and fire.” The only other clue to her identity is an ornate tattoo. Is the woman insane, or is something nefarious at play?

    DDEX2-03 The Drowned Tower

    Designer: Mike Shea
    Characters of Level 5-10
    Playtime: 4 hours
    Details:
    You are approached by someone claiming to be a member of the Brotherhood of the Cloak investigating unusual incidents involving some of his brethren. Discretion is vital, as there is rumored to be a link between the denizens of the Tower of Arcane Might and one of the elemental cults. Can you uncover the truth?

    DDEX2-04 Mayhem in the Earthspur Mines

    Designer: Will Doyle
    Characters of level 5-10
    Playtime: 4 hours
    Details:
    Riddled with veins of precious ore and gem, the Earthspur Mountains to the west have long been a valuable resource for anyone able to mine them. One such mine has gone silent and the only thing more concerning than its long overdue shipment is the fate of the members of the Soldiery sent to discover what has happened to the mine’s workers. Though the mine lay in a region of the Mountains once claimed by a clan of reclusive dwarves, the Ludwakazar clan wouldn’t be so bold as to violate their long-standing peace with Mulmaster. Or would they?

    DDEX2-05 Flames of Kythorn

    Designer: John Rossomangno
    Characters of level 1-4
    Playtime: 4 hours
    Details:
    During a summer drought, Mulmaster is threatened by a series of arson attacks. As the populace riots, accusations fly blaming Thayans, residents of the ghettos, rowdy sailors, the refugees from Phlan and dozens of others. Can you solve the mystery before the city burns?

    DDEX2-06 Breath of the Yellow Rose

    Designer: Greg Marks
    Characters of level 1-4
    Playtime: 4 hours
    Details:
    The monks of the Monastery of the Yellow Rose have long cloistered themselves in their home atop the Earthspur Mountains, practicing their strange lifestyle which is rumored to give them longevity. Now, their dietary restrictions and practices of breath control have become the fashion amongst the well-to-do of Mulmaster. But when a few of these lay practitioners start dropping dead from suffocation and starvation, others start to question the validity of the monks’ claims. Is this simply a deadly ignorance, or is there a fell wind blowing through the rich and powerful of Mulmaster?

    DDEX2-07 Bounty in the Bog

    Designer: Ken Hart
    Characters of level 1-4
    Playtime: 4 hours
    Details:
    The Soldiery has grown weary of dealing with a particularly nettlesome band of miscreants who have holed up in the Flooded Forest to the south. And so, you have been called upon to quell their activities so that trade along the North Road can resume unmolested. However, in so doing, the truth behind their activities reveal that much more than simple banditry is at hand. Will you be able to stop it?



    DDEX2-08 Foulness Beneath Mulmaster

    Designer: Tim Eagon
    Characters of level 1-4
    Playtime: 4 hours
    Details:
    The sewers beneath Mulmaster have always been dangerous, with countless stories of brigands, murderers, and worse that lurk beneath the streets of the City of Danger. But those stories pale in comparison to a new threat under Mulmaster, one brought to light by a strange and disturbing corpse recently found. It is up to you to learn the terrifying truth of what lurks below.

    DDEX2-09 Eye of the Tempest

    Designer: Pieter Sleijpen
    Characters of level 5-10
    Playtime: 8 hours, double length
    Details
    A storm of unparalleled fury has been ravaging the peaks of the Earthspur Mountains for a tenday, and the Monastery of the Yellow Rose sits in its eye for now. Some monks have fled the monastery to the safety of Mulmaster and beseech you to convince their more obstinate brothers to retreat to the city before the eye of the storm shifts, and the monastery is in terrible danger. Can you brave the elements and convince the monks to escape?

    DDEX2-10 Cloaks and Shadows

    Designer: Will Doyle
    Characters of level 1-4
    Playtime: 4 hours
    The Cloaks of Mulmaster have taken an interest in your progress, and may be looking to sponsor adventurers for future work. You’ve been offered an interview with one of their ranking members at the Theater of the Stars, but you never know what to expect in the City of Danger.

    DDEX2-11 Oubliette of Fort Iron

    Designer: Greg Marks
    Characters of level 1-4
    Playtime: 2 hours
    When Fort Iron was taken from the duergar who inhabited it, much of their subterranean quarters were never fully explored. An ancient oubliette has been discovered and its contents have disturbed the miners. Can the mine and the miners be saved from the dangers of the Oubliette of Fort Iron?

    DDEX2-12 Dark Rites at Fort Dalton

    Designer: Robert Adducci
    Characters of Level 1-4
    Playtime: 2 hours
    Fort Dalton along the River Lis was long ago destroyed. Now rumors tell of foul cults practicing their dark rites within the fort’s ruins. Are the rumors of elemental cults true or are the rumors a cover for some other sinister plot?

    DDEX2-13 The Howling Void

    Designer: Teos Abadia
    Characters of level 5-10
    Playtime: 4 hours
    A bastion of the Cult of the Howling Wind has been located beneath the Monastery of the Yellow Rose in the bowels of the Earthspur Mountains. In order to thwart the cult’s plans for Mulmaster’s destruction, you must delve into the depths and quell the storm within. While their winds still blow, none in Mulmaster are truly safe.

    DDEX2-14 The Sword of Selfaril

    Designer: Daniel Helmick
    Characters of level 5-10
    Playtime: 4 hours
    Details TBD

    DDEX2-15 Black Heart of Vengeance

    Designer: John Rossomango
    Characters of level 5-10
    Playtime: 4 hours
    Premiere: DexCon (July 1-5th)
    Available to download: 7/22/2015
    Available to play: 8/1/2015
    Details TBD

    DDEX2-16 Boltsmelter's Book

    Designer: Robert Adducci
    Characters of level 1-4
    Playtime: 4 hours
    Premiere: San Diego Comicon (July 9-12th)
    Available to download: 7/22/2015
    Available to play: 8/1/2015
    Details TBD

  2. #2
    I've never played but very interested in any of them. Obviously it would be the 1st levels to begin with.
    Time Zone - Mountain Standard
    Looking to Play
    Looking to DM- considering doing some AL stuff in FG

  3. #3
    Great, Let's see if there are other 1-4 level requests before we decide on one. What day and times work for you?

  4. #4
    That's the tough one. Alternating Wednesday's, not this one next Wednesday. Sunday's afternoon, Thursday day Saturday afternoon. I'm running a 5e HotDQ and a LMoP on Thursday and Saturday evenings. In a couple months my schedule will break up some.
    Cal
    Time Zone - Mountain Standard
    Looking to Play
    Looking to DM- considering doing some AL stuff in FG

  5. #5
    I would like in on it. I have an adventurers league legal character that i'm dying to use. She's level 1 so will need to do one that's 1-4.
    I am not a gamer because I have no life. I am a gamer because I choose to have many.

  6. #6
    leozelig's Avatar
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    I am very interested. My times are flexible, but best bet is evenings after 8:30-9:00 pm EDT (GMT -4). Playing a whole 4-hour adventure in one session would be tough, but I could do that on a Friday or Saturday night. Weekends are more of a moving target, but also possible.

  7. #7
    I haven't played any of them, and would be interested in running the whole season starting at level 1, if I'm not too late, and it can work out schedule wise with everyone.

  8. #8
    I am PST, prefer anything after 7PM Weekdays except friday, and am free sundays to play. Looking for the 1st tier adventures!

  9. #9
    Calendaring for everyone will be difficult, but I'll try to move around to get everyone in at some point. I'll start with this upcoming Friday at 8pm ET. I will post the calendar entry and game announcement shortly.

  10. #10
    Still room for one more? I'm good for Friday night Eastern times.

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