Thread: DCC RPG Ruleset
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June 20th, 2016, 01:36 #121
Can we post this ruleset in the community rulesets section of the wiki?
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June 20th, 2016, 01:56 #122Ultimate License Holder--All can play in my games.
Need Help as a GM, PM me and I will give as much assistance as I can to get you started.
COMPLETED PROJECTS--Fifth Edition Foes (Frog God Games) 5E. Quests of Doom Volume 1 (Frog God Games) 5E, Quests of Doom Volume II (Frog God Games) 5E.
CURRENT PROJECTS--Quests of Doom 3 & 4 (Frog God Games) 5E.
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June 20th, 2016, 03:21 #123
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June 20th, 2016, 05:18 #124
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June 20th, 2016, 05:25 #125
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June 20th, 2016, 14:38 #126
When I asked The Dark Lord Goodman a few years ago, his answer was "not right now". Hope you have better luck.
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June 20th, 2016, 17:23 #127
- Join Date
- May 2015
- Location
- Texas Hill Country
- Posts
- 69
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June 20th, 2016, 20:25 #128
Seems like passing up free money/sales.
"I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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July 3rd, 2016, 15:54 #129
Ruleset updated to v2.4
- If "Two-Weapon Fighting" is selected on the Combat tab, critical hit determination will apply rules for dual-wielding based on primary/off hand and agility score.
- "2W" checkbox in the weapon list indicates that the weapon is wielded in the off hand.
- "[OFF HAND]" message will display in the attack chat message when both "Two-Weapon Fighting" and "2W" are selected.
- When dual-wielding, the attack die will automatically adjust for changes in Agility score from ability damage or effects. For example, if you have a base Agility 16 and gain a bonus of +2 from an effect, your primary hand attack die improves to a d20 (and your offhand remains a d16) according to the Two-Weapon Fighting table.
- Added a label for the "Lost/Not Lost" checkbox in the spell list.
My interpretation of the two-weapon fighting rules for halflings is that they may only score a crit with their primary hand, but the max die roll with that hand (usually d16) is always an automatic hit. There is some confusion about the correct ruling (refer to the Spellburn podcast on Halflings), so I am imposing my personal preference.
Attachment 14588Attachment 14589Last edited by leozelig; July 4th, 2016 at 14:23.
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July 4th, 2016, 01:18 #130
- Join Date
- May 2015
- Location
- Texas Hill Country
- Posts
- 69
No response to my post in the comments of the DCC kickstarter... but, have you seen their latest kickstarter?
https://www.kickstarter.com/projects...cs-rpg-mcc-rpg
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