Thread: DCC RPG Ruleset
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April 17th, 2019, 03:22 #481Join my DCC RPG Road Crew via Fantasy Grounds! info @ https://www.indygaming.com/roadcrew/
"Why do squares have more sides than triangles?"
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April 17th, 2019, 21:00 #482
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- Aug 2010
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Purchased and can't wait to get home and download. Awesome work Leo! Awesome work!
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April 17th, 2019, 21:33 #483
This comes out and the AD&D 2e at the same time! Which one to get? I went with DCC
Ultimate licence
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ON DMS Guild https://www.dmsguild.com/product/2246...&filters=45680
https://www.dmsguild.com/product/2205...&filters=45680
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April 18th, 2019, 01:45 #484
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- Mar 2017
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Can DCC get its own thread? I have a lot to talk about
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April 18th, 2019, 02:20 #485
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- Mar 2017
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BTW my first question is: will there be ongoing support? I will gladly throw money at FG and GG for FG versions of their modules.
2nd of all: could that ongoing support possibly include the Lankhmar set? I have no idea if GG and/or FG would have rights to convert it? If not, I can go ahead and get started myself for my own game... If so, I can kick back and wait (my campaigns are cycling through a pretty intense scheduled queue of systems right now)...
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April 18th, 2019, 15:06 #486
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- Aug 2010
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A new thread would be good for documenting issues, feature request, etc.
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April 19th, 2019, 14:21 #487
Man, this looks so neat! Thanks a lot for this!
But, am I the only one afraid of accidentally hitting that "Roll" button under the attributes? I love it, but can't stop thinking that one day somebody will re-roll their attributes by accident (or not)
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April 19th, 2019, 14:25 #488
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April 19th, 2019, 15:38 #489Join my DCC RPG Road Crew via Fantasy Grounds! info @ https://www.indygaming.com/roadcrew/
"Why do squares have more sides than triangles?"
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April 20th, 2019, 05:42 #490
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- Jul 2018
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I was the one who emailed support.
A lock/unlock approach could certainly work as well. But getting this right feels like more UI complexity. Should it be unlocked at first and automatically lock after the initial roll? Or does it manually need to be unlocked first? What if you forget to lock it again afterwards?
Ultimately, rolling stats feels like it should be a one-time thing. There certainly should be some way to reroll later, but only if you have high confidence that this is actually what the user intended. That could be accomplished via a confirmation dialog, a lock/unlock approach, or some other solution.
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