Thread: DCC RPG Ruleset
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June 24th, 2015, 00:43 #1
DCC RPG Ruleset
Behold, for your gaming enjoyment...
Dungeon Crawl Classics RPG Ruleset (Unlicensed)
Current version: 3.0.8 (compatible with CoreRPG 3.3.7)
Last updated: January 16, 2019
User Guide
Good luck...Last edited by leozelig; May 6th, 2019 at 00:19.
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June 24th, 2015, 01:05 #2
- Join Date
- Aug 2008
- Posts
- 188
awesome. Can't wait to dig in and check it out.
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June 24th, 2015, 14:38 #3
Well done leozelig!
I hope it gets some good use - youve done a lot of work on this!
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June 25th, 2015, 07:21 #4
looks good, I suggest that any one running it uses google hangouts for comms as you can share a window on your computer with everyone in the hangout so you can run this web based app http://purplesorcerer.com/crawler/crawler.htm and look up then copy and paste criticals and spell effects
Ultimate licence
GMT Time zone-UK
brawny hook bold thug
https://discord.gg/9MHgEqV
ON DMS Guild http://www.dmsguild.com/product/2246...&filters=45680
http://www.dmsguild.com/product/2205...&filters=45680
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June 25th, 2015, 11:39 #5
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June 25th, 2015, 12:18 #6
strange goodman games are ok about the app but were shirty about you using any content
Ultimate licence
GMT Time zone-UK
brawny hook bold thug
https://discord.gg/9MHgEqV
ON DMS Guild http://www.dmsguild.com/product/2246...&filters=45680
http://www.dmsguild.com/product/2205...&filters=45680
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June 26th, 2015, 12:21 #7
I don't know what they were thinking with the crawler's companion, especially since it's free.
A graphics extension with a DCC theme would be cool if anyone is artistically inclined.
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July 18th, 2015, 12:51 #8
List of updates for v1.1 (available with FG 3.1.2):
Bug Fixes:
- NPC willpower saving throws were not applying the modifier when rolled from the combat tracker.
- When more than one creature was targeted, spell checks were rolling individually for each target.
- For spell checks, targeted creatures were not removed after a successful saving throw when the 'remove on miss' option was selected.
- Combat tracker effects with additional dice (e.g. DMG: 2d6) produced a script error.
Features:
- Weapons dropped into the inventory from the 'Items' list automatically populate the weapon list on the Combat tab. Deleting these weapons from the inventory also removes them from the weapon list.
- The ammo counter updates automatically after each ranged attack roll.
- A saving throw cycler was added to spell details. When a save is indicated for the spell, targeted creatures will automatically roll a saving throw against a successful spell check.
- Resting overnight restores ability damage, resets the disapproval range, and recovers lost spells. Taking a short rest advances time by 1 turn and clears all initiatives.
Last edited by leozelig; August 6th, 2015 at 00:19.
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July 18th, 2015, 12:56 #9
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August 1st, 2015, 04:26 #10
DCCRPG has been updated with the release of FG v3.1.2. See bug fixes and new features in post #8 above.
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