Thread: Test Release v3.1.2
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June 29th, 2015, 13:54 #21
Ah, right, after playing about with it some more I understand it all now. Divine Smite works as long as you have separate effects, one for Fiend and one for undead. Also the Dwarven Thrower is now mysteriously working as shown in the Wiki; so the conclusion is that I must have been doing it wrong yesterday. The lesson is that I should spend several more hours testing things out before rushing to post
Kudos again for the additional functionality.
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June 29th, 2015, 17:52 #22
So, in regards to the new conditions in the effects window of 3.5/PF and possibly other rulesets, how hard would it be to have a duration field in the effect window so those generic conditions could be applied with a duration? The alternate would be a remove button to easily remove the effects, but that's not something the code can do.
I never claimed to be sane. Besides, it's more fun this way.
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June 29th, 2015, 18:34 #23
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JPG
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June 29th, 2015, 22:19 #24
I don't understand the question, every place I normally deal with effects (PC sheet, NPC sheet, CT, and Effects Window launched from the desktop button) in the PF ruleset there is a duration that can be set. Which window are you referring to? Sorry if I'm being dense.
D.
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June 30th, 2015, 01:07 #25
I found a weirdness, maybe an errata of something like that, in the LMoP adventure module. It's at P0-07 Adventure Hook:
The "Roleplaying and Inspiration" text enters in conflict with its Starter Set printed version. The Fantasy Grounds version says,
"When a player roleplays a negative personality trait or gives in to the drawbacks presented by a bond or flaw, you can give that player one inspiration as a reward. A player with inspiration can use it in a situation where his or her character's personality traits, ideal, or bond relate to what's happening. Spending inspiration gives the character advantage on one ability check, attack roll, or saving throw. A character can have only one inspiration at a time." (emphasis mine for the troublesome phrase)
This doesn't match with the printed text in the Starter Set, p. 4:
"When a player roleplays a negative personality trait or gives in to the drawbacks presented by a bond or flaw, you can give that player one inspiration as a reward. The Player can then spend it when his or her character makes and ability check, an attack roll, or a saving throw. Spending inspiration gives the character advantage on one ability check, attack roll, or saving throw. A character can have only one inspiration at a time. A clever player might spend the inspiration to counteract disadvantage on a roll. A character can have only one inspiration at a time."
The aforementioned non-matching phrase involves a different, more restricted, usage for Inspiration, and it's confusing to have this contradiction.
I'm intrigued about the origin of such LMoP Fantasy Grounds difference, but anyway since that rule isn't reflected in the updated Basic Rules 3.4 version, nor in the LMoP printed adventure, I'm reporting it as errata or weirdness to be substituted for the actual text."We adore chaos because we love to produce order."
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June 30th, 2015, 19:55 #26
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June 30th, 2015, 20:56 #27
It's really easy to add a duration to the effect... just type a number in beside it in the combat tracker.
Most of those effects are semi-permanent.. things that end when they end but don't really have a duration.
'Prone' ends when you get up.. as does 'Sitting' and.. well.. most of the others... well... I don't suppose it would be all that bad to put a duration box at the top of the window that got read by any of the buttons that got pressed... it would be best if it were a dice field because 'some' of those effects get applied with a random duration... it just gets more and more complex.Full License Operator - You must have a 'Lite' License to play in my games.
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July 12th, 2015, 18:13 #28
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Thanks,
JPG
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July 13th, 2015, 01:05 #29
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Do the players need to be running the test version also, if you're running it as DM?
Time Zone - Mountain Standard
Looking to Play
Looking to DM- considering doing some AL stuff in FG
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July 13th, 2015, 01:19 #30
Dulux-Oz
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