Thread: A question about maps
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December 8th, 2004, 20:08 #1
A question about maps
First off...this looks awesome. I have never liked the look of OpenRPG or WebRPG and would love for this to be a permanent replacement!
A couple of quick (and probably stupid) questions.
Are the maps you are using in the screenshots just imported image files from whatever mapping program the GM happens to be using? Or does the app have any native mapping functionality?
The reason I ask is that while the overland map looks like it might be from another app, it appears as if the room map (the tombs I think) appear to be something that can be done in the application itself.
Looking forward to the answer.
Also, as soon as a demo comes out, I would love to participate in a one-shot run by someone. Would love to participate in multiple one-shots if different people want to take turns DMing.
Thanks,
Matt
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December 8th, 2004, 20:32 #2
Re: A question about maps
Originally Posted by msd
The software provides a drawing tool (pressure sensitive if you're using a tablet) for ad hoc combat screen drawing and grids, pointers, sectors and shapes of arbitrary sizes, map masking and placing tokens on maps. All of these go to separate layers so that the underlaying map stays intact. You could, in fact, create a token pack that contains terrain tiles and create a map from them on the fly. This is also an area that is likely to get more nifty features in the future.
Originally Posted by msdVille Leino
Fantasy Grounds
Funny, no response!
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December 8th, 2004, 20:41 #3
Great...thanks for the prompt reply.
/me is tempted not even to wait for the demo and to just buy the *&@#^% thing...
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December 8th, 2004, 20:50 #4
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Is the grid visible to the players (or is that an option)?
Also, I realize that the goal is to play the game as if it were being played on a tabletop (minimal to no automation), but is there any sort of movement control? I'm not looking for the program to alert me when an AoO is provoked or anything like that, but some way of easily tracking how many squares a character has moved on the grid would be nice. Counting squares every time someone wants to take a move action would be tedious.
Along with that, is there any easy method of tracking a character/creature's reach? I don't need any sort of automation. An always visible (or visible on hover) aura around a token would be enough to let me quickly check to see if an attack is possible.
Looks good overall. I'd buy it today if I were sure I'd have use for it. As it stands I'll wait for a demo so I can do a test adventure with my old group and see if they are into it enough to give it a go. If so, I get the full version and they each get the lite version as a late christmas gift.
I'm very psyched about the potential of this program, and can't wait to see what evolves as the company and the community join forces to support and expand it.
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December 8th, 2004, 21:29 #5Originally Posted by Aristotle
Originally Posted by Aristotle
Currently there is no automation for player movement. Players and the gamemaster can use pointers to indicate what they want to attack or where they want to move. These pointers also have range indicators (it's the small number in the screenshot linked above) that tells the distance to the target in grid units. Tokens on the map can be locked by the GM, so that players cannot move them around at will.
Originally Posted by AristotleVille Leino
Fantasy Grounds
Funny, no response!
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December 9th, 2004, 00:40 #6
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Greetings,
I have just seen an ad on EN World and I have to say i am very impressed with your product... I am eagerly waiting for the demo to try ir out.
Regarding maps, i would like to know if the grid is created as a new layer by this program or do we have to import the maps with a grid already placed? If the former, can we adjust the grid?
Regarding the "fog of war", does it enable us to cover a map in black and reveal bit by bit as the players explore, for exemple, a dungeon? Does the DM control this? How is the map unrevealed? Is there any kind of rubber to erase the darkess or do we have to set each area one by one?
Thanks in advance...
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December 9th, 2004, 01:10 #7Regarding maps, i would like to know if the grid is created as a new layer by this program or do we have to import the maps with a grid already placed? If the former, can we adjust the grid?
Regarding the "fog of war", does it enable us to cover a map in black and reveal bit by bit as the players explore, for exemple, a dungeon?
Does the DM control this?
How is the map unrevealed?
Is there any kind of rubber to erase the darkess or do we have to set each area one by one?
This might sound tedious and a problem prone to happen, but the GM sees through the mask (see below) and the underlaying map with a washed out effect, so it is not that easy to accidently reveal areas you didn't plan to.
Ville Leino
Fantasy Grounds
Funny, no response!
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December 9th, 2004, 01:41 #8
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Amazing
You really did a good job! Well done.
Can i use maps of any size, with scroll bars, or does it resize to fit the window?
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December 9th, 2004, 02:00 #9Originally Posted by Galamdring
Once you've shared a large map, with only a portion showing in the window, there are visible borders on the GM screen around the area that the players are looking at. You can then share the image again somewhere else on the large map to move players' focus to a new spot. Players can pan around the image too though, but when they stop, they'll automatically return to the area GM marked as shared.Ville Leino
Fantasy Grounds
Funny, no response!
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December 10th, 2004, 19:44 #10
Besides panning, can the DM and players zoom in or out on a map? ...I am thinking D20 mass combat, lots of minis in a complex battle, or even a game of D&D Miniatures skirmish.
Also, map scale...when I make my maps do I need to keep in mind 1 square=1 inch, or can we scale the map in the app? If, for example, the scale is a little off from scanning.
I am old school when it comes to outdoor maps...can the grid change to hex? No big deal if not I will just make the maps with hexes...just curious =)
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