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March 23rd, 2017, 22:07 #61
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May 5th, 2017, 17:12 #62
I've tried to update the extension, please give it a thorough testing, as I only tested so far with my usual settings.
Natural 20 - that's how I roll.
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May 5th, 2017, 18:30 #63Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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May 5th, 2017, 18:36 #64
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May 5th, 2017, 19:14 #65Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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May 8th, 2017, 13:00 #66
Hey guys, any feedbacks? If it looks bug free now, I'll ask Trenloe to update the extensions list
Last edited by edem; May 8th, 2017 at 13:05.
Natural 20 - that's how I roll.
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May 8th, 2017, 13:12 #67Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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September 20th, 2017, 12:48 #68
Since 3.3.2 has changed the mechanics the extension was affecting, this extension is NOT compatible with 3.3.2, and will need some serious time investment to bring it back. (The whole manager_action_effect.lua file, which contained the core of the effect, is now missing, presumably reworked into different files).
Natural 20 - that's how I roll.
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November 11th, 2017, 04:46 #69
I appreciate your effort none the less.
It's a great extension concept, but it seems to break every update and without someone dedicated to keeping it updated, it makes it very unreliable. With how deep its roots go once you start using it, trying to adjust for not having it for even a single session is a challenge every time.
As much as I love the extra customization and how easy it makes things like Hex/HuntersMark and Help, it's just not worth the risk since it doesn't add any functionality, it just makes it easier to apply effect targets.
That being said, I hope this functionality gets included in the unity engine.
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November 27th, 2018, 17:54 #70
- Join Date
- Apr 2018
- Posts
- 109
Does anyone know if there is a version of this extension that works with FG 3.3.6? I tried this extension but get a bunch of errors.
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