DICE PACKS BUNDLE
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  1. #61
    Quote Originally Posted by rob2e View Post
    This extension DOES work in v3.2.3, but it conflicts with the settings for GM / VSBL in the combat tracker
    It also doesn't apply any bonuses added to power/spell groups. See further up in the thread for my examples.

  2. #62
    I've tried to update the extension, please give it a thorough testing, as I only tested so far with my usual settings.
    Natural 20 - that's how I roll.

  3. #63
    Quote Originally Posted by edem View Post
    I've tried to update the extension, please give it a thorough testing, as I only tested so far with my usual settings.
    Thanks for attempting to update this extension! I'll test it this weekend.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  4. #64
    Nice i will tr it too.
    Thanks

  5. #65
    Quote Originally Posted by edem View Post
    I've tried to update the extension, please give it a thorough testing, as I only tested so far with my usual settings.
    With a VERY brief peek at this over lunch, the issue I raised in a prior post here regarding the spell save DC seems to have been fixed. Well done! I'll keep testing it as I loved this extension and would be happy to have it back.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  6. #66
    Hey guys, any feedbacks? If it looks bug free now, I'll ask Trenloe to update the extensions list
    Last edited by edem; May 8th, 2017 at 13:05.
    Natural 20 - that's how I roll.

  7. #67
    Quote Originally Posted by edem View Post
    Hey guys, any feedbacks? If it looks bug free now, I'll ask Trenloe to update the extensions list
    I haven't been able to test in a live game but I did test it some over the weekend with a number of other extensions loaded and it looks great to me. Thanks again for updating.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  8. #68
    Since 3.3.2 has changed the mechanics the extension was affecting, this extension is NOT compatible with 3.3.2, and will need some serious time investment to bring it back. (The whole manager_action_effect.lua file, which contained the core of the effect, is now missing, presumably reworked into different files).
    Natural 20 - that's how I roll.

  9. #69
    I appreciate your effort none the less.

    It's a great extension concept, but it seems to break every update and without someone dedicated to keeping it updated, it makes it very unreliable. With how deep its roots go once you start using it, trying to adjust for not having it for even a single session is a challenge every time.

    As much as I love the extra customization and how easy it makes things like Hex/HuntersMark and Help, it's just not worth the risk since it doesn't add any functionality, it just makes it easier to apply effect targets.

    That being said, I hope this functionality gets included in the unity engine.

  10. #70
    Does anyone know if there is a version of this extension that works with FG 3.3.6? I tried this extension but get a bunch of errors.

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