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June 3rd, 2015, 20:27 #1
- Join Date
- Mar 2015
- Posts
- 2
Latest CoC update broke my damage dices.
After the latest update of FG, today, all damage dice have stopped working. All damage dice-rolls integrated in the sheets read as zero. Anybody else experience this?
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June 3rd, 2015, 20:47 #2
This appears to be an issues with the base CoreRPG ruleset (CoC layers on top of this). A few people have reported custom die rolling not working too - giving the same 0 result. Hopefully the devs will get on it soon. Thanks for raising the issue.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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June 3rd, 2015, 23:50 #3
Not sure what it's worth, but the custom dice extension you gave me to play with works fine with the new version of FG. Whatever CoreRPG did, it's not affecting that code.
I never claimed to be sane. Besides, it's more fun this way.
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June 4th, 2015, 03:10 #4
MoreCore funky dice still work too.
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June 4th, 2015, 03:49 #5
Aha. I spotted the error here, switch the "1D3" of damage on per example the fist on the charsheet to "1d3" lowercase and it works again. It seems to have gone allergic to uppercase Dice-codes.
- Obe
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June 4th, 2015, 14:00 #6
- Join Date
- Mar 2015
- Posts
- 2
Ah, was, as noob I am, ignorant of cutsom dice extensions. That is good to know til a later time.
Thank you Oberoten for the quick and easy fix. May the Old Gods never fail you.
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June 4th, 2015, 16:40 #7
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