Thread: Community map modules
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June 18th, 2015, 05:06 #11
I must have confused it with the NPC functionality. Hrm. That makes the map modules a little less cool.
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June 18th, 2015, 05:11 #12
They're designed to be opened when you want to use a map in your session - random encounter etc.. If you want to move the image reference/link from the module tab to another tab within your campaign as a more permanent link you absolutely can. You can rename it etc. within the campaign and use it as you will. Mou just can't copy the whole image from the module into your campaign.
I don't know what level of "cool" you were expecting, but that's still pretty cool in my book.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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June 23rd, 2015, 11:00 #13
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July 16th, 2017, 03:19 #14
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nice, ive bought some maps, but man finding random maps for random encounters, the more the better haha!
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July 16th, 2017, 03:36 #15
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July 16th, 2017, 20:19 #16
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true, but it gets hard to compile and load them all, guess i should make some modules to package them up
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August 13th, 2018, 04:57 #17
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August 13th, 2018, 05:07 #18Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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August 13th, 2018, 05:14 #19
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August 13th, 2018, 05:27 #20
As way of follow-up Trenloe - do you know of any community map of a tavern?
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