5E Storm Kings Thunder Playlist
  1. #1

    Homebrew Modules

    I was curious if it's possible to make our own modules -- and, since I don't actually know what a module does, what you could do with them

    My guess was that modules might be a way to store all the maps, graphics, story notes, and NPCs for a scenario without having to dump all the images in the main campaign folder. My guess is that my campaign's images folder will fill up with a bunch of funny named maps before long, so having some way to organize that would be handy.
    --Steve Peterson

  2. #2
    You guess correctly. Basically, a module contains all the stuff a regular campaign can (stuff you listed), but no ruleset/reference material. At the moment, you need to work with some XML to build modules, but you can easily start off of a campaign you've made.

    I'm going to cover this better in a tutorial later. Until then, get some stuff ready to put in there
    Tero Parvinen
    Fantasy Grounds Guru

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
Dune 2d20

Log in

Log in