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March 11th, 2019, 16:40 #641
Here's a legal PDF that might help you get into the basics of the system: https://images-cdn.fantasyflightgame..._sun_lores.pdf
Otherwise there aren't any legal PDFs of the main rules - as FFG don't have a license for those.
I'd recommend you spend some time learning the mechanics of the system - such as combat spends (which is what two of the screenshots you posted refer to).Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 11th, 2019, 16:46 #642
There's no targeting as such, because there's no AC (or similar target number) to try to hit. Difficulty to hit is determined by how many difficulty dice are rolled and it's all about how many net successes in the result.
If you roll the attack from the PC/NPC combat tab, you can then drag/drop the result (if there are any net successes) to an actor on the combat tab and damage will be applied.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 11th, 2019, 18:02 #643
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Thanks for answering both questions so quickly! But what's the third thing I screenshot?
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March 11th, 2019, 18:07 #644Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 12th, 2019, 21:16 #645
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Is there any way to edit the map units into meters, or the different ranges instead of feet?
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March 12th, 2019, 21:25 #646
That could be done by writing an extension to override the code in the baseimagecontrol, which is in classes/common/baseimagecontrol.lua
EDIT: To use distance measurement you need a grid on the map. FFG Star Wars doesn't use discrete distances, it uses an abstract measurement system. I don't think I've ever used a grid in any of my SW games. This is mentioned in the quickstart Black Sun PDF: "Rather than have a player’s attention focused on a grid, counting squares, Edge of the Empire uses more abstract means to represent position, distance, and range, thus allowing the players to focus on the action and adventure." If I feel the need to indicate ranges, I put a letter token on the map in between points of interest - S = Short, M = Medium, L = Long, E = Extreme.Last edited by Trenloe; March 12th, 2019 at 21:35.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 12th, 2019, 22:30 #647
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I'm using the grid mostly to keep track of how big the NPC tokens need to be compared to the players. All of the tokens I upload for them keep showing up as gigantic on the map no matter what NPC sheet they're attached to, so I have to resize them manuelly. But I thought I'd ask about distances anyway. Thanks.
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March 12th, 2019, 22:32 #648
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Wait, you've never used a grid on yours? How do you make the NPC token show up as the right size on the map?
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March 12th, 2019, 22:38 #649
See the third paragraph in "Scaling" here: https://www.fantasygrounds.com/wiki/...Tokens#Scaling
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 12th, 2019, 22:47 #650
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