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November 21st, 2016, 00:09 #281
Thanks for reporting.
If you could provide more info about the combat tracker errors, that would be great. Thanks.
I'd recommend tracking additional info regarding a second/third/99th ship in a story or note entry.
Yep - vehicles can be dragged to a PC or NPC record to give them access to all of the features of the vehicle. I basically made the vehicle records to allow entering all of the data required to operate them, without overloading the record which would have made PC/NPC records with vehicles overloaded.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 21st, 2016, 19:02 #282
- Join Date
- Jun 2011
- Posts
- 41
Yeah, I know. It's just a bit odd.
I asked my players to warn me about any they got, but nothing cropped up for them last session, it seems; however, I did get some myself:
Attachment 16544
Basically whenever I right clicked to clear init slots after an encounter, or in preparation of a new encounter, I would get errors like that.
I'd recommend tracking additional info regarding a second/third/99th ship in a story or note entry.
Yep - vehicles can be dragged to a PC or NPC record to give them access to all of the features of the vehicle. I basically made the vehicle records to allow entering all of the data required to operate them, without overloading the record which would have made PC/NPC records with vehicles overloaded.
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November 27th, 2016, 05:17 #283
- Join Date
- Jan 2012
- Location
- Copenhagen, DK
- Posts
- 29
Hi, I am curious about this ruleset and if it is working with the latest FG2 version (as the ruleset is now over a year old). I am considering this or Roll20 to start an Age of Rebellion campaign. Does the ruleset accommodate AoR?
Are you not getting enough Warhammer Fantasy Roleplay 3rd or Star Wars Edge of the Empire? Are you curious about playing them online? Join the FFG Virtual RPG board!
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November 27th, 2016, 05:34 #284
- Join Date
- May 2014
- Location
- Sydney, Australia
- Posts
- 811
Hi Ceodryn,
This ruleset is fantastic! It's working and being actively supported, I run a regular game and have had no problems. As for AoR, it is fully supported as is F&D.
Give it a go, you'll see how good it is, and if you have any questions, there are plenty of great people here to help you out.
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November 27th, 2016, 08:57 #285
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November 27th, 2016, 22:16 #286
- Join Date
- Jan 2012
- Location
- Copenhagen, DK
- Posts
- 29
Thanks guys. I tested it, and it is indeed very impressive. I downloaded the library that was in the first post, and the other made by CryAxe. At first I got lots of script errors, but when closing and re-opening the ruleset, it seems it is all fixed.
I realize the libraries are based on OggDude, and are limited in text appearing. I was curious about the pictures however. Say I wanted to have a picture of an T-47 airspeeder linked to the t-47 library entry, how do I go about it? I remember from my WFRP3 coding day that I can go and edit it directly in the library, or create a token library separate that is linked. All fine, but I will never have time to do so for now. When I am working on a campaign, is there a simpler way I can put a picture in a map and link it to a t-47?
ThanksAre you not getting enough Warhammer Fantasy Roleplay 3rd or Star Wars Edge of the Empire? Are you curious about playing them online? Join the FFG Virtual RPG board!
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November 28th, 2016, 03:19 #287Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 28th, 2016, 20:39 #288
- Join Date
- Jun 2011
- Posts
- 41
I'm doing some adjustments to this ruleset for private games of a homebrew 40k system based on the Edge of the Empire rules that one of the guys in my group has been working on. I don't really know much about this programming language, but luckily it's just changing strings and set values mostly. I have two questions that could really help me out in learning more about it and how it's done:
- I can see where skills are autogenerated upon initilizing a character sheet, but where are the files that it draws the names, descriptions, etc of these skills from? I've gone through the entire ruleset (it feels like) and can't really find it.
- Where can I change the "baby blue" background of the character sheets? There doesn't seem to be an image for that so I assume it's programmatically somewhere?
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November 28th, 2016, 20:47 #289
Skills data is stored in classes\common\data_common.lua
This is a window frame. The graphic is graphics\frames\charsheet.png
Frames are different from just pure graphics as they allow resizing of the overall graphics shown in FG. They have areas of the graphic that are used to create the end image shown in FG - check the "charsheet" framedef in graphics\frames\base.xml for the definition of the various frame sections. More info on frames here: https://www.fantasygrounds.com/modguide/resources.xcpPrivate Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 30th, 2016, 19:03 #290
- Join Date
- Jun 2011
- Posts
- 41
Thanks a lot for that, changed both of those and a number of other things to my satisfaction now. It's cool how many threads there are around to find info on changing shape of portraits, background, etc...
One question I still have at the moment: I found where to change the hover text for the dice on the desktop, but not where to change the name of the labels on them?
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