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April 7th, 2016, 03:56 #181Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 16th, 2016, 02:31 #182
- Join Date
- Aug 2015
- Posts
- 269
Trenloe, is it possible to change the font color on the type of paragraph, I'm specifically talking about the ones that are switched by hitting CNTRL 2.
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May 14th, 2016, 20:31 #183
Out of curiosity, is there any other extensions that work for this ruleset besides FGRandom and Star Wars EotE Critical Text? The current list of extensions that I have for D&D 5E all come up with error messages like MOTD which would be helpful in all games.
What about some possible deal with OggDude in creating an importer from his Character Generator to FG?Last edited by Talley Darkstar; May 14th, 2016 at 20:42.
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May 14th, 2016, 20:51 #184
Most extensions won't work with this ruleset as it isn't based on the CoreRPG ruleset that most ruleset use.
We do have permission from OggDude to use data generated from his character creator. It "just" needs someone to write a converter/importer.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 15th, 2016, 08:05 #185
Hopefully at some point we'll get more tools, you and everyone has done a great job thus far Trenloe, thanks!
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May 23rd, 2016, 13:14 #186
I am really happy with what I am seeing in the new version! Thanks Trenloe and Mikael - this is an outstanding ruleset.
There remain a few questions, though:
1. How do I use the Starship icon to the upper left? I guess it's meant as a party sheet, but is there any hidden functionality on it? Can I drag & drop one of Mikael's starships onto it, or do I have to transfer the stats manually?
2. I know I can add additional tabs to Story / NPCs etc, but in order to make an adventure module (I am planning to play Beyond the Rim soon and I'd like to put that in a separate module, in order not to clutter anything else) I have to set up a .mod file in XML, correct?
3. Are there any other hints & tips for this new version?Savage Musketeer Roleplaying with a horrific twist: All for One - Régime Diabolique for Savage Worlds is available on the FG store now!
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May 23rd, 2016, 14:38 #187
1) There is still work to do on the party sheet. At the moment it is primarily the main starship the players own - manually enter the stats, keep track of weapons, inventory, etc. through the sheet.
I just noticed that the ability for players to roll startship attacks didn't make it into the graphical update. I've added it back in - re-download from the Google drive link in post #1. Weapons added to the starship and tagged as combat will appear on the first tab of the party sheet and can be rolled from there by players - the currently active PC will be used to build the dice pool. This only works for players with a PC selected. This allows PCs to make starship attack rolls without the need for them to have the weapon/starship on the individual character sheet.
2) Create your adventure details in a "module making" campaign, then export to a module using the Export functionality: https://www.fantasygrounds.com/wiki/...#Module_Export
3) New features etc. are listed in post #1.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 23rd, 2016, 17:26 #188
- Join Date
- May 2015
- Posts
- 66
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May 23rd, 2016, 17:46 #189
Just to confirm, when I say "currently active PC", I should have said currently "selected" PC - this only applies when a player is running more than one PC, the currently selected PC will be used when a player makes a combat roll from the party starship window. The currently selected PC is indicated by their name in bold under the portrait on the desktop. Double-click the portrait to select a PC.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 23rd, 2016, 18:41 #190
- Join Date
- May 2015
- Posts
- 66
I figured that is what you meant Trenloe, but thank you for clarification for those that might get confused. I usually have players with more than one PC playing at the same time since not all my players have FG yet, some get together at the same house and connect to me under one account.
I do have a question for anybody with experience in it, this last weekend we had a player trying to connect his FG account to the campaign and he kept getting an error (think it had something along the lines of unable to load the ruleset). The player was using windows 10, another player also on windows 10 wasn't having an issue at all. So my question is, anyone come across an issue like this before? I honestly think it had to do with either permissions not being set properly on my player's end, or possibly they had the ruleset downloaded/saved in the wrong area. Another player that is local to him is going to take a look at it, just thought I would ask if anyone noticed an issues when connecting as a player using windows 10.
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