STAR TREK 2d20
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  1. #61
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    Quote Originally Posted by AstaSyneri View Post
    I updated my ruleset to 2+ and downloaded Miekal's mods. I only See a "Star Wars Player Library" and a "Star Wars EotE/AoR Library" in the Add Library window, though. Am I missing something here? What else do I have to do?
    I've just done a check - downloaded the Vehicle module and it's available for me in a "Star Wars EotE" ruleset campaign. Make sure you restart FG after copying the module over to the FG modules folder.
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  2. #62
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    That's strange.

    Attachment 14092

    These are the only mods I am seeing. And yes, the Vehicle Guide mod is in the mod folder.

    Attachment 14093

    Version says V2.0.1b (FG 3.0.12+) released Star Wars Day 2015.
    Last edited by AstaSyneri; May 17th, 2016 at 12:58.
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  3. #63
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    Is the file .MOD or .mod? I saw an issue today with an extension file that somehow ended up .EXT and wouldnt display.

  4. #64
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    Quote Originally Posted by AstaSyneri View Post
    These are the only mods I am seeing. And yes, the Vehicle Guide mod is in the mod folder.

    Version says V2.0.1b (FG 3.0.12+) released Star Wars Day 2015.
    v2.1 is the most recent release - there will be a change in graphics, the most noticeable being a gold border around the chat window.

    Make sure the campaign you're loading is for a ruleset called "Star Wars EotE" and check that you don't have a ruleset directory of the same name.
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  5. #65
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    Quote Originally Posted by Trenloe View Post
    v2.1 is the most recent release - there will be a change in graphics, the most noticeable being a gold border around the chat window.

    Make sure the campaign you're loading is for a ruleset called "Star Wars EotE" and check that you don't have a ruleset directory of the same name.
    I redownloaded the ruleset (dropbox is overloaded, hence the alternative link) and it still says V2.0.1b in the Text box. Either it is the new version, but the text is not updated, or the alternative link doesn't download the newest version or I am missing something here... .

    Interestingly I put all the library modules into a subdirectory, but the two modules above still show up in my (old) test save game. Is something wrong with my directories?

    In the same vein my test campaigns as well as the "real" one I have already entered NPCs for doesn't appear in C:\Users\MyUserName\AppData\Roaming\Fantasy Grounds II\campaigns.

    WTH?
    Last edited by AstaSyneri; May 20th, 2016 at 09:21.
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  6. #66
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    @AstaSyneri I've double checked the ruleset download link and it's the correct v2.1 download (with the new graphics etc.).

    When you first launch FG click the folder icon in the top right of the main launch screen - this will take you to the FG data directories. Make sure it is here (\rulesets, \modules, etc.) where you are putting the ruleset and modules.

    Check for a directory in \rulesets called "Star Wars EotE" - delete that if it exists.
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  7. #67
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    There indeed seem to be two different directories... Did this 2nd one appear due to the Steam version (I am using the stand-alone)?

    Thanks for the very quick help - I'll try updating from this directory!
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  8. #68
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    I fail to understand why there were two parallel directories, but this indeed was the reason.

    Attachment 14156

    I installed the new version (2.1) and it works.

    The one module I haven't put it (because I didn't have a new version) is the Star Wars EotE Library.mod - is that still relevant (still need to look through all those mods - so much new content! )?

    Edit: Saw your post on page 2 now - so it looks like the libraries visible in the screen shot above are all I need. On to the next problems... ;-)
    Last edited by AstaSyneri; May 23rd, 2016 at 13:04. Reason: Found answer on page 2 (?)
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  9. #69
    Glad you got it worked out, AstaSyneri.

    Just a heads up, still waiting for OggDude to update his character generator before I put in the updates for Special Modifications talents. Once that is ready to go, I will work on an updated version of the Player Library to include the talent entries, species templates, and abilities. Question for the community, what else would you like to see in the player library? I thought about rolling in the equipment library, but it works as a stand alone, I figured I would get some input from you all before I made a final decision.

  10. #70
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    Our next session is tomorrow, so I'll have to cut things short a bit. Fortunately the players had their star ship almost blown out under them before they escaped into hyperspace (the usual, haha), so I have a good reason to have the ship dump them in a random region of space...

    Thanks for all your work, Miekael - it's great to have all those talents/abilities and equipment at your fingertips instead of having to enter everything myself - GMing is time-consuming enough without having to do all the manual chores ;-).
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