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May 3rd, 2015, 22:45 #1
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To edit, or to re-create, that is the question.
So I'm in the process of converting my first pathfinder module to 5E. Stripping the text has been easy enough, converting some of the creatures/nps a little more difficult. Now I'm stuck with the maps. I am wanting to learn to put these maps together myself, which means either learning how to edit the scanned map images, or purchasing CC and learning to build them from scratch. I'm thinking that either method is going to require some serious time invenstment in learning how to put it all together, but I'm wondering what the time investment is once I know what I'm doing. I'm less worried about the cost of the software as I am with the general speed of learning curve and ongoing applicability. Thoughts/experiences?
Pacific Timezone
Ultimate License
PHB Deluxe / Monster Manual
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May 3rd, 2015, 23:16 #2
Hola Doc_Jones - the main thing you want to do with images sourced from PDFs or the web is remove the GM only info! This is a little fiddly and does take time but you do get much better at it. Gimp and Paint.net are two low cost apps for ding this, and photoshop is available on a $10/month subscription. To create maps - the easiest app Ive found is https://pyromancers.com/dungeon-painter-online/ it still has a learning curve but its pretty easy. The thing to remember/learn with pyromancers is that every element is on its own layer. Here is a video where I make a very basic tower. I posted this one because creating curved walls/elements with a tile based tool requires a little imagination towadrs the end you will see more generic stuff on creating an outdoor/forest scene.
https://www.youtube.com/watch?v=hpg_-fUrGnU
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May 3rd, 2015, 23:26 #3
I use Campaign Cartographer a lot. Take a look at some of Joe Sweeney's excellent mapping tutorial videos to get an idea of the basics and how quickly you can do "stuff": https://www.youtube.com/user/joesweeney88
As usual, there is a learning curve with CC3 - steep, but not as steep as Fantasy Grounds. Once you get to know it, and set up some good effect templates, you can relatively quickly churn out great looking maps. I reckon between 2 and 4 hours to create a map, depending on the complexity. See some examples of maps I created in CC3 here: https://www.cartographersguild.com/album.php?u=23781 Note: I have *no* artistic talent!Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 5th, 2015, 20:36 #4
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Pacific Timezone
Ultimate License
PHB Deluxe / Monster Manual
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May 5th, 2015, 20:52 #5
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- Apr 2015
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Third try was successful! I will have to give that a shot. I'm fairly intuitive and have no problem doing a tutorial marathon. I even watched all of Dulux-Oz's FG series and I've only had FG for a week and a half. Loving it so far. Now if I could only make money converting modules I'd be set lol!
Pacific Timezone
Ultimate License
PHB Deluxe / Monster Manual
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May 6th, 2015, 05:33 #6
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May 9th, 2015, 04:09 #7
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May 9th, 2015, 05:22 #8
Oh no - you should definitely tell him that I referred you - you are bound to get the royale treatment that way!
I think he will only be interested in how good a job you do
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May 18th, 2015, 12:24 #9
Campaign Cartographer 3 is good, with additional content (City Designer, Dungeon Designer, annuals etc.) it's excellent. The recent CC3 Plus update makes the software more intuitive and easier to use than before, and faster as well. I love this program.
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May 20th, 2015, 02:32 #10
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- Apr 2015
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- Western United States (pacific timezone)
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I recently discovered the clone tool in PS. Gonna play around with that a bit, because I'd much rather use the actual artwork from the modules than have to recreate it. I might still get CC3 anyway, for some custom stuff.
Pacific Timezone
Ultimate License
PHB Deluxe / Monster Manual
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