STAR TREK 2d20
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  1. #21
    damned's Avatar
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    Also top, bottom will also tile horizontally. left, right will tile vertically. middle will tile horizontally and vertically. the corners dont tile.

    In relation to above graphic with dimensions of 640x400 pixels you should be able to see the meaning of the definition below...

    <framedef name="desktop">
    <bitmap file="graphics/frames/desktop.jpg" />
    <topleft rect="0,0,100,100" />
    <top rect="100,0,440,100" />
    <topright rect="540,0,100,100" />
    <left rect="0,100,100,200" />
    <middle rect="100,100,440,200" />
    <right rect="540,100,100,200" />
    <bottom left rect="0,300,100,100" />
    <bottom rect="100,300,440,100" />
    <bottom right rect="540,300,100,100" />
    </framedef>

  2. #22
    ShotGun Jolly's Avatar
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    Ahhh.. should these comments be kept elsewhere instead of on this particular thread? Just saying...

  3. #23
    Trenloe's Avatar
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    Quote Originally Posted by ShotGun Jolly View Post
    Ahhh.. should these comments be kept elsewhere instead of on this particular thread? Just saying...
    What comments?

    Oh, these ones: https://www.fantasygrounds.com/forum...Heresy-ruleset
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  4. #24
    Are there any guides on how to create a library module for Only War? Neither myself nor any of my players are coders, and I would like to create something so players can drag and drop working weapons, psychic powers, etc. onto their sheets during character creation. I would also like to be able to drag and drop conditions and difficulty ratings onto characters during play. Is it possible to generate regiments so that PCs can drag a regiment onto their sheets and have it update their equipment, base stats, etc.?

    Thanks for the input.

  5. #25
    Are there any plans to update this to work with Fantasy grounds 3.2?

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