Thread: FFG: Deathwatch Ruleset
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April 9th, 2016, 02:55 #11
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- Jan 2015
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- 5
Don't we all. I will eagerly await his return.
Oh I guess this would be a good time to also add Psy Powers to the list. (I know, I'm needy :P) They way they are set up (PC and NPC sheets) is outdated using Dark Heresy 1e's format, which was changed by Rogue Trader and used far more stably of the other 5 games. Had I the necessary proficiency in such things, I'd edit it myself if I could.
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April 10th, 2016, 15:08 #12
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- Feb 2010
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- 4
there is no modules in this ruleset? i mean, enemies, rules, weapons, equipments, etc...
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April 10th, 2016, 16:39 #13
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April 10th, 2016, 17:25 #14
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- Feb 2010
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True.... sorry...
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February 9th, 2017, 18:05 #15
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- Aug 2016
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Attachment 17854
cant load ruleset
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February 10th, 2017, 16:44 #16
I guess since the updates from FG this ruleset needs some changes or you´re using a older version of it
Religion is an insult to human dignity.
With or without it you would have good people doing good things and evil people doing evil things.
But for good people to do evil things, that takes religion...
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February 10th, 2017, 18:06 #17
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- Aug 2016
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im updated v3.2.3 ULTIMATE
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February 10th, 2017, 21:13 #18
What i was saying is that the ruleset need some updates so it can work with the new version of FG
Religion is an insult to human dignity.
With or without it you would have good people doing good things and evil people doing evil things.
But for good people to do evil things, that takes religion...
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February 10th, 2017, 22:44 #19
I think Shotgun Jolly has moved some of these games over to running on MoreCore. I know we put a BlackCrusade roller into the last MoreCore update.
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February 11th, 2017, 18:24 #20
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- Aug 2016
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downloaded the ruleset for black crusade and it doesnt work as well
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