DICE PACKS BUNDLE
  1. #1

    Hide Wound Categories Completely?

    Is it possible to finagle the settings so that players do not see the wound categories or damage for npcs?

  2. #2
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    20,738
    Short answer I think is no.

  3. #3
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    33,362
    Not without editing the ruleset code. You could take Griogre's alternative wound colours extension and edit that to just display the same colour for all wound categories: https://www.fantasygrounds.com/forum...lors-Extension
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  4. #4

    Join Date
    Mar 2006
    Location
    Arkansas
    Posts
    7,381
    Actually, I just tried this and got it to work. Leave the monster hidden on the combat tracker. Drag the token onto a map and then set the monster to be always visible so the players can target it. In options change the settings to: Game, Chat: Show results to client: Off or PC. Combat (GM), View: Show health to clients: Off. Token (GM), Token: Show enemy health: Off.

    PC's must do all their targeting on the map by drag rolling or using the targeting system. The DM will see all the results and wounds but not the clients.
    Last edited by Griogre; April 26th, 2015 at 18:37.

  5. #5
    Just curious, why do you need to leave the NPC hidden in the combat tracker? Shouldn't the options (results off, CT health display off and Token health off) cover it?

    Thanks,
    JPG

  6. #6

    Join Date
    Mar 2006
    Location
    Arkansas
    Posts
    7,381
    The problem is if you don't hide the monster on the combat tracker, players see the monster status go from Healthy to Dead. The OP asked the players not see the wound status as well. Currently Combat (GM), View: Wound Categories: only has Simple or Detailed Settings. If a "Not Show" was added that just would show a status of "Unknown" then you wouldn't have to hide the monster on the combat tracker, which would make things easier on the DM.
    Last edited by Griogre; April 26th, 2015 at 20:43.

  7. #7
    Quote Originally Posted by Griogre View Post
    The problem is if you don't hide the monster on the combat tracker, players see the monster status go from Healthy to Dead. The OP asked the players not see the wound status as well. Currently Combat (GM), View: Wound Categories: only has Simple or Detailed Settings. If a "Not Show" was added that just would show a status of "Unknown" then you wouldn't have to hide the monster on the combat tracker, which would make things easier on the DM.
    This is a pretty big concern actually as I have had a player call me out for adjusting on the fly when they were steamrolling certain encounters and I was adjusting to make it more challenging. It would help tremendously if they could add a Unknown or blank monster status.

  8. #8
    Health visibility is a separate option. The wound category option is only applicable if PC or NPC health visibility set to Status.

    Cheers,
    JPG

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
FG Spreadshirt Swag

Log in

Log in