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  1. #11
    damned's Avatar
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    Quote Originally Posted by tlavalle View Post
    how would i write the occupations and skills in a mod i tried putting a small one together, but fg doesn't see it.
    Post the mod here so we can see why its not being seen by FG.

  2. #12
    tlavalle's Avatar
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    Here is my definition file
    Code:
    <root version="1.0">
        <name>Achtung! Cthulhu library mod</name>
        <author>Tony Lavalle</author>
        <ruleset>CallOfCthulhu</ruleset>
    </root>
    here is the common file
    Code:
    <?xml version="1.0" encoding="iso-8859-1"?>
    <root version="2.0">
      <library>
            <name type="string">Occupations</name>
            <text type="formattedtext">
                <b>Aviator</b>
                <p>You don’t need to be in the military to learn how to fly, as</p>
                <p>the Aviator proves. Many young men and women, fascinated</p>
                <p>by the power of flight and the freedom it brings, fly for fun or</p>
                <p>profit and occasionally both. Civilian pilots like the Aviator</p>
                <p>can be seconded to military services, such as those flying for</p>
                <p>the British Air Transport Auxiliary (p.45).</p>
                <b>EARNINGS</b>
                    <li>Lower to Middle</li>
                    <li>Middle</li>
                    <li>Middle to Upper</li>
                <b>CONNECTIONS</b>
                    <li>Aircraft manufacturers</li>
                    <li>airfield personnel</li>
                    <li>courier companies</li>
                    <li>film studios</li>
                    <li>government surveying departments</li>
                    <li>mechanics</li>
                    <li>pilots</li>
                    <li>Access to a plane</li>
                <b>SPECIALISATIONS</b>
                    <li>Aeroplane Ferrying</li>
                    <li>Aircraft Manufacturer Test Pilot</li>
                    <li>Courier</li>
                    <li>Mapping and Surveying</li>
                    <li>Passenger Services</li>
                    <li>Racing Pilot</li>
                    <li>Record-breaker</li>
                    <li>Stunt Pilot</li>
                <b>SKILLS</b>
                    <li>Bargain</li>
                    <li>Electrical Repair</li>
                    <li>Listen</li>
                    <li>Mechanical Repair</li>
                    <li>Navigate (Air/Sea)</li>
                    <li>Pilot (Single-prop or Multi-prop)</li> 
                    <li>Radio Operator</li>
                    <li>Spot Hidden</li>
                    <li>plus up to two other professional
                        or personal interest skills.</li>
                <b>BONUS</>
                    <li>Home Ground: the Aviator can add an additional +20% to
                        Navigate when flying over familiar territory.</li>
         </text>
      </library>
     </root>
    Last edited by tlavalle; April 27th, 2015 at 00:14.
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  3. #13
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    My first guess would be remove the ! from the title.

    Second guess would be the usual - package up your .mod file from within the directory, not from outside of it. However, now FG allows working against directories in the \modules directory in addition to .mod files (similar to how extensions can be tested/developed). So work against one or the other (a ZIp file renamed to .mod or a directory) not both.
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  4. #14
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    Also, open the console window before going to the library (type /console in the chat window). This can very often give an indication of problems with modules.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  5. #15
    tlavalle's Avatar
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    I tried the zip inside the folder, fixed typos. but it still doesn't see it.
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    Cluster bombing from B-52s is very, very accurate. The bombs always hit the ground.

  6. #16
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    so you shoudl have something like:

    %appdata%\fantasy grounds\modules\Achtung\definition.xml
    %appdata%\fantasy grounds\modules\Achtung\db.xml
    etc

    and if you zip those up you dont zip up the Achting folder itself - you zip up its contents only.
    and make sure you have renamed the zip file correctly (windows isnt hiding the .zip extension)
    and make sure you are not using anything oher than standard zip compression
    and make sure you dont have BOTH the .mod and the folder...

  7. #17
    tlavalle's Avatar
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    ok with that done still doesn't see
    Ultimate License holder.

    Cluster bombing from B-52s is very, very accurate. The bombs always hit the ground.

  8. #18
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    In your definition.xml, did you spell the ruleset name correctly?
    Writer for Just Insert Imagination and co-host of the Wild Die Podcast.
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  9. #19
    tlavalle's Avatar
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    Ok fixed errors, fog sees it, but nothing is showing
    Last edited by tlavalle; April 27th, 2015 at 14:28.
    Ultimate License holder.

    Cluster bombing from B-52s is very, very accurate. The bombs always hit the ground.

  10. #20
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    Quote Originally Posted by tlavalle View Post
    Ok fixed errors, fog sees it, but nothing is showing
    You need to make sure that the XML conforms to the same format as the other CoC modules. Look in CoCReference.mod for a good example.

    The following, based off the CoCReference.mod, should get you going:

    Code:
    <?xml version="1.0" encoding="iso-8859-1"?>
    <root version="2.0">
    	<library>
    		<mylist>
    			<name type="string">Occupations</name>
    			<categoryname type="string">Call of Cthulhu</categoryname>
    			<entries>
    				<occupations>
    
    					<name type="string">Occupations</name>
    					<librarylink type="windowreference">
    						<class>referencetextwide</class>
    						<recordname>..</recordname>
    					</librarylink>
    					<text type="formattedtext">
    						<b>Aviator</b>
    						<p>You don’t need to be in the military to learn how to fly, as</p>
    						<p>the Aviator proves. Many young men and women, fascinated</p>
    						<p>by the power of flight and the freedom it brings, fly for fun or</p>
    						<p>profit and occasionally both. Civilian pilots like the Aviator</p>
    						<p>can be seconded to military services, such as those flying for</p>
    						<p>the British Air Transport Auxiliary (p.45).</p>
    						<b>EARNINGS</b>
    						<li>Lower to Middle</li>
    						<li>Middle</li>
    						<li>Middle to Upper</li>
    						<b>CONNECTIONS</b>
    						<li>Aircraft manufacturers</li>
    						<li>airfield personnel</li>
    						<li>courier companies</li>
    						<li>film studios</li>
    						<li>government surveying departments</li>
    						<li>mechanics</li>
    						<li>pilots</li>
    						<li>Access to a plane</li>
    						<b>SPECIALISATIONS</b>
    						<li>Aeroplane Ferrying</li>
    						<li>Aircraft Manufacturer Test Pilot</li>
    						<li>Courier</li>
    						<li>Mapping and Surveying</li>
    						<li>Passenger Services</li>
    						<li>Racing Pilot</li>
    						<li>Record-breaker</li>
    						<li>Stunt Pilot</li>
    						<b>SKILLS</b>
    						<li>Bargain</li>
    						<li>Electrical Repair</li>
    						<li>Listen</li>
    						<li>Mechanical Repair</li>
    						<li>Navigate (Air/Sea)</li>
    						<li>Pilot (Single-prop or Multi-prop)</li> 
    						<li>Radio Operator</li>
    						<li>Spot Hidden</li>
    						<li>plus up to two other professional
                        or personal interest skills.</li>
    						<b>BONUS</b>
    						<li>Home Ground: the Aviator can add an additional +20% to
                        Navigate when flying over familiar territory.</li>
    					</text>
    				</occupations>
    			</entries>
    		</mylist>
    	</library>
    </root>
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

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