Thread: 5E Conditions module
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April 10th, 2015, 23:12 #1
5E Conditions module
No longer needed in FG 3.1+ as this functionality has been added to the campaign effects window via buttons.
A few people have been confused about effects/conditions (it's easy to get confused with them) and have been asking for drag/drop conditions. Soooo.... here they are!
Load up this module in your 5E campaign and you'll see the list of 5E supported conditions in the campaign effects window - allowing you to drag/drop these to their relevant targets.
v1.0a - 11th April, 2015. Removed duration 1 from all conditions - remember to apply duration as needed once applied to the combat tracker.
v1.0 - 10th April, 2015. 5E v3.0.12 conditions taken from the data_common.lua file in the ruleset.
The condtions are all of the valid conditions from the 5E ruleset, most of which are detailed here: https://www.fantasygrounds.com/wiki/...cts#Conditions Some of which are valid conditions but don't do anything in terms of ruleset mechanics - so they are basically labels for most day-to-day use. But as they are valid conditions in the ruleset, they can also be used in IF: and IFT: conditional effects: https://www.fantasygrounds.com/wiki/...ial_Components
How to use
Download the module file below and copy it to your <FG Data App>\modules directory.
Open up your 5E campaign and go to Library -> Modules to open up the Data Module Activation screen:
Activate the module (make it available to your players if you want). Then it will be available in the campaign effects list:
(Previous downloads: 80)Last edited by Trenloe; June 2nd, 2016 at 16:58.
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April 10th, 2015, 23:35 #2
Coolio. Thanks Trenloe.
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April 11th, 2015, 00:04 #3
Are they any different to creating them by simply typing in "Grappled", for example, or are they meant as ready-made list of valid conditions?
In any case, thank you for them - they will make swapping in and out of campaigns and not needing to re-type all the conditions so much easier.Last edited by El Condoro; April 11th, 2015 at 00:25.
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April 11th, 2015, 00:07 #4
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Thank you so much
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April 11th, 2015, 00:12 #5
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Thanks, that was a minor PITA to have to type them in all for each mod.
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April 11th, 2015, 00:44 #6
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Heck yeah! thanks Trenloe!
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April 11th, 2015, 00:48 #7
Thanks for this.
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April 11th, 2015, 00:59 #8
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This is awesome. Thankyou! I was just thinking I was going to have to learn how to input conditions.
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April 11th, 2015, 01:16 #9
You Sir!
Rock!!
Thank you!
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April 11th, 2015, 02:20 #10Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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