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  1. #1
    Trenloe's Avatar
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    5E Conditions module

    No longer needed in FG 3.1+ as this functionality has been added to the campaign effects window via buttons.

    A few people have been confused about effects/conditions (it's easy to get confused with them) and have been asking for drag/drop conditions. Soooo.... here they are!

    Load up this module in your 5E campaign and you'll see the list of 5E supported conditions in the campaign effects window - allowing you to drag/drop these to their relevant targets.

    v1.0a - 11th April, 2015. Removed duration 1 from all conditions - remember to apply duration as needed once applied to the combat tracker.
    v1.0 - 10th April, 2015. 5E v3.0.12 conditions taken from the data_common.lua file in the ruleset.

    The condtions are all of the valid conditions from the 5E ruleset, most of which are detailed here: https://www.fantasygrounds.com/wiki/...cts#Conditions Some of which are valid conditions but don't do anything in terms of ruleset mechanics - so they are basically labels for most day-to-day use. But as they are valid conditions in the ruleset, they can also be used in IF: and IFT: conditional effects: https://www.fantasygrounds.com/wiki/...ial_Components

    How to use
    Download the module file below and copy it to your <FG Data App>\modules directory.

    Open up your 5E campaign and go to Library -> Modules to open up the Data Module Activation screen:



    Activate the module (make it available to your players if you want). Then it will be available in the campaign effects list:



    (Previous downloads: 80)
    Last edited by Trenloe; June 2nd, 2016 at 16:58.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  2. #2
    Zeus's Avatar
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    Coolio. Thanks Trenloe.
    FG Project Development
    Next Project(s)*: Starfinder v1.2 Starship Combat

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    * All fluid by nature and therefore subject to change.

  3. #3
    El Condoro's Avatar
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    Are they any different to creating them by simply typing in "Grappled", for example, or are they meant as ready-made list of valid conditions?

    In any case, thank you for them - they will make swapping in and out of campaigns and not needing to re-type all the conditions so much easier.
    Last edited by El Condoro; April 11th, 2015 at 00:25.

  4. #4

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    Thank you so much

  5. #5
    Thanks, that was a minor PITA to have to type them in all for each mod.
    Pig Dead. Soldier On.
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  7. #7
    JohnD's Avatar
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    Thanks for this.
    "I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."

    - John Diefenbaker

    RIP Canada, February 21, 2022

  8. #8
    This is awesome. Thankyou! I was just thinking I was going to have to learn how to input conditions.

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  10. #10
    Trenloe's Avatar
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    Quote Originally Posted by El Condoro View Post
    Are they any different to creating them by simply typing in "Grappled", for example, or are they meant as ready-made list of valid conditions?
    There's no difference to typing them in, they module is just a handy drag-and-drop reference and avoids fat-fingers,
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

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