Thread: 5E Conditions module
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April 15th, 2015, 23:32 #21
Very good, Trenloe.
"We adore chaos because we love to produce order."
M.C. Escher
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle."
J. M. Caparula / Scott Haring
"It emerges that physics is basic but inessential; that is the crucial fact."
Wolfgang Smith
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April 21st, 2015, 06:08 #22
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Just came upon this. Thank you for saving me the effort and time!
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April 24th, 2015, 02:41 #23
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Has any one worked on the Exhuastion levels... I have two of them but the other I am still trying to figure out how to reduce the speed and health. So here is what I have so far;
Exhaustion_1;DISCHK
Exhaustion_2; "not sure how to reduce speed by 1/2"
Exhaustion_3;DISATK;DISSAV
Exhaustion_4;"not sure how to reduce max health by 1/2"
Exhaustion_5;"not sure how to reduce speed to 0"
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April 24th, 2015, 03:07 #24
Lesser Deity
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I believe exhaustion is already built into the ruleset, but I don't remember the actual syntax - I think it was all caps then the number?
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April 24th, 2015, 03:31 #25
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You are correct Griogre my googlefu was a little rusty. I found the link but even that the speed and health does not appear to be working.
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April 24th, 2015, 04:37 #26Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 24th, 2015, 09:20 #27
Lesser Deity
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Just have people put in their notes their max HP and put in the reduced HP. I ran a Goodman Games 5E module that had a monster that did save or take exhaustion. Pretty good module actually.
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June 23rd, 2015, 02:35 #28
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June 2nd, 2016, 09:05 #29
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Hi. Whats the different from this and the built in effects window in FF/5E?
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June 2nd, 2016, 12:18 #30If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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