STAR TREK 2d20

Thread: In game time?

  1. #1

    In game time?

    My Sunday group is starting Hoard of the Dragon Queen next week and I was thinking about using some kind of in game time keeper to put them under duress when needed (you have 5 minutes before they break through the door) or 30 minutes until sunrise, etc. Does anybody use anything of this nature?
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  2. #2
    damned's Avatar
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    there is nothing within Fantasy Grounds to support this but Im an advocate of putting some pressure on the players to make fast decisions at times!
    i just do it verbally... 5mins... 3mins... you can hear the door beginning to split... 1mins... the door crashes open!

  3. #3
    Quote Originally Posted by damned View Post
    there is nothing within Fantasy Grounds to support this but Im an advocate of putting some pressure on the players to make fast decisions at times!
    i just do it verbally... 5mins... 3mins... you can hear the door beginning to split... 1mins... the door crashes open!
    Having an on-screen clock would be an interesting addition, there are a couple of AL modules where the players are operating against teh clock, right now I just manually update the calendar and time function and send that to the chat window.
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    Trenloe's Avatar
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    Quote Originally Posted by lbealsjr View Post
    Having an on-screen clock would be an interesting addition
    This can't be done on the current FG software platform, maybe after the move to the Unity platform, may-be... (Along with all of the other features everyone wants to be added once FG is on Unity).
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    Let them know they've taken too long through desriptives and consequences not a timer (which tells them they have a limited amount of specific time ahead of time)
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  6. #6
    damned's Avatar
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    Quote Originally Posted by Trenloe View Post
    This can't be done on the current FG software platform, maybe after the move to the Unity platform, may-be... (Along with all of the other features everyone wants to be added once FG is on Unity).
    hah!

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