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  1. #101

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    v1.0.9: Fixes issue with targeting not working from NPCs using attack damage in the combat tracker.

    Attachment 12700

  2. #102
    Hey all :-)

    why dont use the same syntaxe for Combat Tracker as 5E

    https://www.fantasygrounds.com/wiki/...Combat_Tracker

    for the DM View Action Entry Example,

    Syntax
    As mentioned above, the entry is created by FG parsing the normal description text of the action when the NPC is added to the combat tracker. The syntax used is similar to, yet different from, effects. The following lists the current ruleset (5E v3.1.3) supported parameters:
    [M] or [R] sets the range type of the action: Melee or Ranged
    [ATK: XX] sets the attack roll bonus (and indicates an attack roll)
    [DMG: XX] for a damage roll/application - can be a die string (e.g. 1d6) or a fixed number.
    [SAVEVS: <ability> <target> (H)] for a save - (H) indicates half on save
    [HEAL: XX] for doing healing
    [R: X] for a recharge number against a d6 roll ([USED] is added once a damage roll has been made and indicates this action has been used and will be removed when the recharge number is automatically rolled on the beginning of the creature's turn).
    [EFF] Indicates there is an effect that can be applied.



    And the good idea to multi targets in one attack for area :-) (with CTRL and click)

  3. #103
    i have seen now this :

    Effect Label Features

    https://www.fantasygrounds.com/wiki/...hp/CnC_Effects

    sorry for previous post.

  4. #104

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    Quote Originally Posted by martel View Post
    i have seen now this : Effect Label Features https://www.fantasygrounds.com/wiki/...hp/CnC_Effects sorry for previous post.
    This is for Castles & Crusades, not Call of Cthulhu...

  5. #105
    arfff noooooooooo :-( ....

    it is good perhaps for give to CoC ?

  6. #106

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    I am unclear as to why CoC would need such complex actions. It seems to me that the system does not really have the same concepts. Please help me to understand a few of the actions you think you'd use, were the option to exist.

    Quote Originally Posted by martel View Post
    arfff noooooooooo :-( ....

    it is good perhaps for give to CoC ?

  7. #107
    Hey ianmward

    Mental health tests.
    Automatic gunfire
    Area spells vs Power test

    all on several people

    no ?

  8. #108

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    Automatic fire makes sense, not sure what you mean by mental health tests, though. If you mean the sanity check for seeing the mythos beast, my guess is that most people want to roll that themselves...
    I don't think there's any automation for the spells at the moment, so that's probably a stretch too.

    I'll take a look at the auto fire mechanics.

  9. #109
    Yes ianmward,

    you are wrong.. let down multiple check

    Are you use technical terms 5E for text parsing? ack, damage, hl (half), ac, save, resist, immunity etc ... and only adapt the effects to stick to CoC7 system?
    if so it will be easy to make modules of equipment, weapons, documents and text enough to paste the text, we can easily create parser

  10. #110

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    I'm sorry but I don't understand you at all, I must be very stupid.

    Perhaps if you could show the 5E action strings that you would use for the examples you gave, I might be able to see it.

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