Thread: CoC 7e Rules Extension Release
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January 16th, 2016, 19:03 #101
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v1.0.9: Fixes issue with targeting not working from NPCs using attack damage in the combat tracker.
Attachment 12700
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January 27th, 2016, 11:44 #102
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Hey all :-)
why dont use the same syntaxe for Combat Tracker as 5E
https://www.fantasygrounds.com/wiki/...Combat_Tracker
for the DM View Action Entry Example,
Syntax
As mentioned above, the entry is created by FG parsing the normal description text of the action when the NPC is added to the combat tracker. The syntax used is similar to, yet different from, effects. The following lists the current ruleset (5E v3.1.3) supported parameters:
[M] or [R] sets the range type of the action: Melee or Ranged
[ATK: XX] sets the attack roll bonus (and indicates an attack roll)
[DMG: XX] for a damage roll/application - can be a die string (e.g. 1d6) or a fixed number.
[SAVEVS: <ability> <target> (H)] for a save - (H) indicates half on save
[HEAL: XX] for doing healing
[R: X] for a recharge number against a d6 roll ([USED] is added once a damage roll has been made and indicates this action has been used and will be removed when the recharge number is automatically rolled on the beginning of the creature's turn).
[EFF] Indicates there is an effect that can be applied.
And the good idea to multi targets in one attack for area :-) (with CTRL and click)
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January 27th, 2016, 11:49 #103
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i have seen now this :
Effect Label Features
https://www.fantasygrounds.com/wiki/...hp/CnC_Effects
sorry for previous post.
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January 27th, 2016, 13:16 #104
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January 27th, 2016, 19:35 #105
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arfff noooooooooo :-( ....
it is good perhaps for give to CoC ?
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January 27th, 2016, 20:57 #106
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January 28th, 2016, 16:19 #107
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Hey ianmward
Mental health tests.
Automatic gunfire
Area spells vs Power test
all on several people
no ?
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February 3rd, 2016, 05:42 #108
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Automatic fire makes sense, not sure what you mean by mental health tests, though. If you mean the sanity check for seeing the mythos beast, my guess is that most people want to roll that themselves...
I don't think there's any automation for the spells at the moment, so that's probably a stretch too.
I'll take a look at the auto fire mechanics.
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February 3rd, 2016, 10:33 #109
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Yes ianmward,
you are wrong.. let down multiple check
Are you use technical terms 5E for text parsing? ack, damage, hl (half), ac, save, resist, immunity etc ... and only adapt the effects to stick to CoC7 system?
if so it will be easy to make modules of equipment, weapons, documents and text enough to paste the text, we can easily create parser
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February 3rd, 2016, 11:24 #110
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I'm sorry but I don't understand you at all, I must be very stupid.
Perhaps if you could show the 5E action strings that you would use for the examples you gave, I might be able to see it.
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